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Shh… my wife’s asleep!

November 25, 2008

So I guess it’s okay to log onto the internet during vacation, y’know, just this once.  See what e-mail I’ve gotten (I need to enlarge my spleen why?).  Check up on the news (I think there was a presidential election or something, either Pinky or the Brain won).  Google Reader?  Hmm… 675 new posts…

/glance at wife, who is currently hogging all seven pillows in our hotel room.  Yeah, I guess I have time.

Read read read scan scan scan.

Reminded once again that Book of Grudges has hung up its hat, and I feel tremendously sad.  Happy, indeed, for what they gave to the community and that the reason they’re leaving is to play more WAR, not to abandon it.  If you haven’t paid your respects yet, now’s a good a time as any.  I remember when they started blogging in these 5-times-a-day microposts, and since developed into a WAR blog powerhouse.

Read read read your blog, read it down the stream…

Guess there’s nothing else major to… oh, wait, apparently contribution is a total sham.  And Santa Claus is actually your mom and dad.  And the tooth fairy is your creepy Uncle Ernie.  If this is false, Mythic needs NEEDS to prove so and reassure us with healthy numbers that our contribution is anything but a random number generator.  If it’s true, well, Mythic needs NEEDS to own up to the fact and fix it, ASAP.  Like, before 1.06.  If they stay silent, they’ve just lost a huge chunk of respect from their customers.  I’ll check back in on this when I return home.

Oh, and I guess there was a little matter of State of the Game II: The Quickening, which everyone’s already dissected, and it’s a little too late in the day for me to start doing so myself.

However.

If I may.

Since this is a pretty bold proclamation that Mythic’s evaluated their strengths and weaknesses and is throwing the bulk of their chips into Open RvR as their primary priority, then I will quietly mourn the malnourished PvE content and ask for the following as PvE consolation prizes:

One: PQs are still a great idea — you just need to make them more playable once more.  Make all of them as simple to max out the INF bar as it was in the first chapter (c’mon, the influence loot isn’t that awesome anyway).  Give people incentive to “catch them all!” by rewarding players who complete all of the stages of all of the PQs in their pairing, and then all of the PQs in all three pairings.  And fix contribution, if it indeed be borked.

Two: Reduce mob strength, hit points and XP earned from killing them — and vastly increase their numbers.  Populate your world and make me feel like a hero by wading through dozens of mobs, hacking through them left and right, without wasting time pulling them one by one, slowly watching a HP bar go down.

Three: Speed up leveling.  Seriously.  I know some people claim that WAR is silly fast to level, but that’s not my experience, and I don’t see a lot of that around me, either.  Leveling in beta was fun because it was quick and it encouraged you to try out all sorts of alts.  As it stands, I don’t want to make an alt in WAR, ever, because of the hefty time commitment it takes to getting one to 40.  Ranking up to 40 should be quick — get me in the end game!  Encourage me to try out one of the other many careers you’ve designed!

Four: Unveil at least the majority of the Tome unlocks so that I can be better informed as to fun goals I want to set and achieve in PvE.  Make the Tome work more for me, not against me.

Five: Give me a good reason — give me lots of good reasons — why I should want to bind in a capital city and actually use it on a daily basis, instead as a tourist attraction.

Six: Evaluate and uptweak crafting in a big way.  Realize that in trying to protect your game’s economy from gold sellers you’ve become an overprotective parent who never lets their kid have any fun at all.  Give us ways to attain or make stuff worth buying and selling on the AH.

And although this isn’t a PvE thing so much as a game-wide thing, I have to agree with Heartless here — for the love of all that is holy, your number one priority should be fixing the hitching, lag, stuttering and generally poor graphical performance of massive combat.  For some reason, Reikland factory has been a near-slideshow for me, which apparently hits some players and not others (it could be a NVidia card problem, I dunno).  My card and computer can handle maxed-out settings on Fallout 3 with no problem.  I shouldn’t have to learn to live with this, and we should be hearing more about what Mythic’s doing to fix these severe issues instead of vague “game client running more smoothly” nonsense that we get in patch notes.

But, yeah, there’s some good stuff to be excited about in this new state of the game, and I’m cool with Mythic choosing oRvR to be their primary game focus.  It’s what can really set them apart (already does, to some extent) and provide unlimited end game combat that has insane variety and replayability.  This news isn’t going anywhere, so when I get back we’ll have a fireside chat or something and we’ll see what this will do to WAR at large.

Until then, I need to get to bed.  I have to fight to get a pillow back, and that’s a scenario that I’m already behind in.

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Behave Yourselves

November 22, 2008

I’m taking the next week off blogging, work, school and the internet to take my wife on a much-deserved vacation away from it all.  Fret not — I shall return, more hearty and hale for the undertaking.

In the meanwhile, avail yourselves of all of the Warhammer Online links on the right-hand side there — there are literally tons, metric tons of great WAR blogs, and I expect you to get addicted to the huge variety of voice and opinion out there.

Take care, keep up the good fight, and until a week from now, may you find your own very special sand castle.

sand-castle

And then claim it!

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Any Publicity is Good Publicity, Right? Right?

November 22, 2008

I thought I was the only one who found the recent Warhammer Vault article “Kid kills family because he is unable to dye cloak, Warhammer to blame” in poor taste, until I read a pretty harsh condemnation of that title on Ark’s Ark.

It’s an arresting title because it sounds like an actual news item, one of those ridiculously overused “games kill people” news items that the media loves to latch onto.  However, it’s just a rant about the author’s frustration with the limitations of the dye system — nobody was killed or anything.

Ark makes a very valid point — humorous intent or no, feeds everywhere will rebroadcast that title and some people won’t read past those words before passing along this information as actual fact.  The internet a breeding ground of rumors small and big, and if a lie gets told often enough it eventually is accepted as truth.

This may very well be nothing, a blip before readers move on.  But the danger of extremely bad PR for Warhammer Online is present, especially if a larger media outlet picks up on the title and runs with it without fact-checking anything.  Recently, World of Warcraft’s expansion launch received some ugly PR when a kid in Netherlands collapsed while playing a marathon session — a small blip in a sea of millions of players, but this is the sort of thing that grabs headlines.

The Vault may be backing up this article title as it wonts, but I would hope that common sense would reign over stupidity in this case.  It’s a bad title, it could give the game unnecessarily bad PR, and they should change it.

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Then and Now

November 22, 2008

We in the blogosphere are especially susceptible to the news cycle when it rears up — big, meaty issues that suddenly become the Talk of the Town until just about every blog’s weighed in with their opinion, dawdled on it a little, and then moved on.

Today… we’re not moving on. Today, we’re moving back.

Since writing WAAAGH! is both an exercise in documenting my mental breakdown AND the history of the community and development of a AAA MMO title, I have on hand many, many articles in which the collective “we” wigged out about some issue or another. What I’m wondering is, are any of these issues still relevant, did any come true according to our predictions, or was it all just brew-ha-ha?

I went back through WAAAGH!’s nine month history (really? nine?) and picked one major news cycle issue from each month, along with commentary on how it panned out. Let us see:

MARCH’S ISSUE: Warhammer Gets Delayed A Second Time

  • Only a couple weeks after starting up WAAAGH! and getting prematurely excited for what I thought would be a June release, Mythic announced that the game would be moved to a “fall 2008” release. From the non-player’s perspective, WAR seemed to be just about done, by everything we’d heard. Yet from inside sources in the closed beta, the delay wasn’t just needed, it was actively requested and supported by the testers. Personally, I was pretty upset that they announced the Collector’s Edition first, then the delay immediately afterwards (a PR bait-and-switch that we’d see yet again in the summer).
  • Still relevant? Since the game is out, I’d have to say “no”. Although, for all my passion for wanting the game released ASAP in March, with the current state of WAR I can’t imagine how it was back then. I’ve come to fully agree with Snafzg: this game needed a longer beta testing period.

APRIL’S ISSUE: Stealth and WoW vs. WAR

  • I couldn’t pick between these two (please don’t make me!), because both struck me as fascinating for different reasons. The so-called “stealth controversy” — fueled by Mark Jacob’s previous pronouncement of hatred of stealth mechanics and a promise that stealth would not be in WAR, followed by news that WH/WE would have stealth mechanics — blew up in a huge way early on, yet fizzled out quickly as well. Today, stealth is pretty much of a non-issue in game, perhaps just an annoyance as players decloak around you, but nothing terribly game-breaking.
  • On the other hand, it is interesting that so early on we were rightfully concerned about the possible WAR vs. WoW release date double-header. It didn’t quite turn out to be the same weekend, but even two months apart feels awfully close together, and even with Warhammer’s head start, Wrath managed to take the wind out of WAR’s sails — hopefully temporarily.

MAY’S ISSUE: Age of Conan’s Launch

  • Since the May/June period was originally supposed to be Warhammer’s launch date as well, before the second delay, WAR fans were a little steamed that AoC got a large head start and all of the spotlight for the time being. However, even with that incredible advantage and 700K boxes shipped, we know what happened: AoC had a miserable pre-launch period, a very shaky launch and post-launch period, had little dev interaction, and was missing some of the big “back of the box” features that were promised. Today, AoC limps on, doing okay, but not that great, not that great at all.

JUNE’S ISSUE: Richard Bartle Disses WAR

  • In an interview reposted at Massively, MMO father Richard Bartle apparently dismisses WAR with the following quote: “I’ve already played Warhammer. It was called World of Warcraft.” Many bloggers, including yours truly, take offense to the casual dismissal of a game that had yet to be released, and Bartle engaged in a lot of back-and-forth in various blog comment sections. It really wasn’t as big of an issue as we all made it out to be, but if I was pressed to put my finger on when the WAR blog community really started making waves, that would be it, right there. People reacted, overreacted, discussed, and bounced back and forth between blogs like mad.

JULY’S ISSUE: Four Classes, Four Cities Cut From Launch

  • Whew. I really don’t know what Mythic would ever have to do to get the community so stirred up to this insane level ever again, but I assume it’d have to be something involving selling the game to SOE or adding a third faction of all pygmy clowns or something. Anyway, this is when the poop hit the fan: Mythic announced that in order to release on time, four capital cities and four classes would be cut from the launch version of the game. Readers, posters and bloggers went BALLISTIC. Emotions were at an all-time high, and people eagerly awaiting this MMO felt a huge stab of fear that the end result would be much less than it should’ve been. People were mad — Snafzg threw the biggest hissy fit I’ve ever seen — and people were sad. Some called for restraint and all those other futile terms that don’t work with an internet community.
  • So how’d this pan out? Well, the game did launch in the fall 2008 window, and I can’t say that we’re really “missing” the four cut capital cities so much — in fact, if they were in the game, we’d have even less centralized population than we do now. However, the four cut classes — the two tanks in particular — really did hurt the population balance, especially on the side of Order, where tanks have been in short supply ever since launch. Happily, the 1.1 patch will get the tank classes back in — but no word on the other two classes or the cities as of yet.

AUGUST’S ISSUE: Third Faction/Expansion Speculation

  • Previous to WAR’s launch, we received confirmation at one of the conventions that Mythic was already in the pre-production stage of the expansion pack. If there’s something that all gamers are great at, it’s endless speculation, and this flared up like nobody’s business. Obviously, we haven’t heard anything more about this, but it is interesting how many people got passionate and excited about these ideas. Passion and excitement — we could use a little of that these days!

SEPTEMBER’S ISSUE: Pick one – The Huge Queue, Launch Week Mess-Ups, War Against Gold Spammers, The Annoying EUALA

  • Warhammer’s launch really did go smoothly, all things considered, but that didn’t stop me or anyone else from taking a look at the lows as well as the highs of that week. What do all those four issues have in common? That they were big two months ago, and are virtually non-existent now. When’s the last time you had to suffer through a queue to log on? Or saw a gold spammer sending you a /tell? (Although now they’re doing it through the mailboxes, yay). And just recently, we got news that the EUALA box will be disabled from the login screen unless something in it changes.
  • I think it’s morbidly hilarious that we’ve swung between two extremes in terms of population. In the beginning, it was all about overly crowded servers that people wanted to flee from just so they could play the game. Mythic opens up new servers, clones entire populations, and the mess is cleaned up. Now, we’re spread too thin, Mythic opens up character transfers back to populated servers, and people are bemoaning the absence of high/high pop servers.

OCTOBER’S ISSUE: Smacktalk Between MMOs

  • Egos. Game devs have them, and they are mighty. I think this is a constant, really. In any case, a bit of escalating smacktalk between Mark Jacobs and various Blizzard devs escalated into a blogger’s feast, and people leaped on the issue as if they were speculators at a monkey fight. Was it professional? Nope. Entertaining? Sure. Helpful to either title in the long run? Not by anyone who read either side’s comments.

NOVEMBER’S ISSUE: WAR Exodus

  • It’s no secret that a lot of bloggers have left WAR, temporarily or forever, and expressed their dissatisfaction along the way. It’s no secret that a lot of bloggers have stayed as well, and expressed support for what they see as a solid title in need of additional work and polish. In any case, it’s hard to overlook the gloomy atmosphere that’s been covering WAR as of late, and people are hoping for a strong gust of headwind to blow out from Mythic and pick things back up once more.

I realize that a lot of these “issues” are negative, but that’s usually what gets the most discussion, for what it’s worth. It is interesting to see how our attention and priorities have shifted over the months, how some of these issues go away and some are left unresolved (hey, my game still hitches like MAD, by the way!), and how we might be to blame for blowing some of these stories way out of proportion.

What will it be like a year from now? I’ll get back to you on that tomorrow! Or, in a year!

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Four Weddings and a Funeral

November 21, 2008

The funeral in question is for NCSoft’s Tabula Rasa, aka Richard “Lookit Me, I’m Inna Space!” Garriot’s Tabula Rasa.  With Auto Assault shutting down its doors last year, this makes two semi-high profile NCSoft titles that have bit the big one recently, with more cuts (Dungeon Runners?) possibly to come.

I actually played Tabula Rasa for a few weeks at launch — I’m a sucker for newly-launched MMOs, and it was quite hard to resist a scifi-themed one to boot.  And after I got over the bumpy first-person shooter display (you could play in 3rd person, but 1st was supposedly the way to go), I actually enjoyed a few elements to it.  The branching career trees, for one; the massive combat where you and your squad would be taking down dozens of bad guys at once; the “logos” hideys, even though you couldn’t really experiment with them or need them all; and the much-vaunted quests that gave you branching choices that affected the outcome.  The sad thing was that for all of these interesting features, it just didn’t gel in the end — and the fact that this “scifi” game looked much like a fantasy setting with laser rifles didn’t help any.

Nobody’s really happy to see a MMO shut down, because even if you’re not playing it, you know that there’s a community over there that’s just had their virtual world rocked.  We more or less enter MMOs under the illusion that this is a potentially permanent home, yet fret when we hear about subscription numbers and wonder if that’s enough to sustain the servers and development.

This aside, you have to admit: it’s a great time to be a MMORPG player.  The planets have aligned, the dev gods smiled down, and massive expansion packs and huge content updates are landing left and right.  EQII, LOTRO and WoW all have expansion packs on the shelves, City of Heroes and WAR are eagerly looking forward to major content updates, and the Christmas gaming break is almost nigh.  Beyond this, there’s the sleeper hit of Wizard 101, old favorites like EQ and UO and AO still going strong, and potential hits like Star Wars and Star Trek and Champions Online on the horizon.  Dollar for dollar, you can’t get this much entertainment value anywhere else.

So no matter where you’re gaming right now, hopefully WAR is still on your radar and, like me, you’re eager to hear what Mythic is going to announce for the future (new state of the game anyone?).  Now, back to Heavy Metal!

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Full Metal Dust Jacket

November 21, 2008

So what are we to make of Heavy Metal at this point? Okay, apart from the rockin’ guitar riff when you open the Live Events tab (for fun, click on the tab multiple times, rapidly!) and a severe decrease of annoying summoning horn sounds, the meat of this patch was in the Reikland Factory scenario and the Heavy Metal “to do” list (which is gradually opening up, but soon will present itself in its full, naked glory in time for the Thanksgiving holiday).

The scenario is both fun and a success, visually well-designed with a lot of potential for strategies and victories. Bonus happiness for the fact that it can be accessed by people of all tiers, from rank 1 to rank 40; bonus sadness that it isn’t popping as often as people need it to be (especially for quests). It does beg the question of why popular scenarios, such as Nordenwatch, can’t be accessed by all tiers in the game.

However, what is interesting is how the Heavy Metal daily task list is resonating with players. People like it, for the reason they like these sorts of lists in other MMOs: it gives them a list of rewards and a clear, guided path of how to accomplish that goal. It feels like a step above the PQ influence bar page, because it’s not just doing one thing, but a plethora of tasks that get players out of their rut, whatever that might be — endless scenarios, endless keep taking/retaking, endless questing — and off on adventures hither and yonder. It’s also precisely the opposite of how the Tome’s worked so far.

For the most part, the Tome is reactionary — it reacts to previously hidden accomplishments when you pass an invisible line, and then rewards you (usually XP, but sometimes with other lustable loot). While being praised and rewarded for things you’ve done is all well and good, it isn’t a motivator in any sense, unless you’ve done your out-of-game research and know what to do to get certain unlocks and gain certain rewards. You aren’t aiming for a goal, just rewarded from time to time.

With the Heavy Metal event, the Tome swings around the other way. You have a clearly shown reward (trophy, cloak, one-week head start on tank classes) and a list of tasks in order to earn that reward. It’s straight-forward and not frustrating to the average, perhaps casual player trying to catch up with the big boys.

As Mythic evaluates how this Live Event progresses, I’d like to urge them to examine why this setup resonates in their players, and throw my opinion into the mix: we need to reveal all — or at least a large bulk — of the hidden Tome unlocks and give players a clear, guided list of things to accomplish and rewards at the end of the road. I’ve floated this idea around and several people have given me a positive thumbs up for the idea. Snafzg said that it would make the game “cooler imho” (Imho is his nickname for me). If nothing else, we can argue that this would get people diving into their Tome more often.

The Tome of Knowledge has far more muscle and scope than any other similar system in other games right now — it’s time for Mythic to pull off the covers and show it off in a big way.

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Tome Raiders LFM!

November 20, 2008

keepsiege

The most excellent and most mentally disturbed group of folks that grudgingly allows me to play along with them and sing loudly on Vent has opened the doors of recruitment for the first time since open beta. That’s right! Now, you too can become a <Tome Raider>!

What’s a Tome Raider?

It’s a myth… a legend… and a lackey, all in one.

It’s the heights of mankind’s destiny, and the lows of a crappy loot roll.

It’s the frighteningly deep voice of Gronte, the nonstop chatter of Doxie, the “crap am I dead AGAIN?” exclamation of Moon, the “your MAMA!” insults of Risca, and the fabled appearance of our GM Silianu. Or Silly Putty. One of the two.

It’s the opportunity for you to go, “I’m safe and secure in my sanity, but I need to put it all on the line for fun’s sake.”

It’s the alliance between three guilds that unite to form Voltron, Defender of the Universe and Taco Bell.

It’s the ugliest guild cloak this side of a fingerpainting factory — and yet we’re weirdly proud of it.

It’s a place where bad puns and obscure movie references are not only tolerated, but encouraged and egged on.

And it’s missing you. Apply today! Regret it tomorrow! Or never! I’m not a psychic!

(Anyway, if you’re on the side of Order on Phoenix Throne, shoot on over to the Tome Raiders website, check us out and see if you might be a good fit.)

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Gentlemen… Start Your RSS Feeds!

November 20, 2008

It looks like WAAAGH!’s transition to GameRiot is going to happen this week, so please excuse any dust or snotlings as we do so.  You might notice that waaagh.wordpress.com is already redirecting to waaagh.gameriot.com — you’ll probably want to update your bookmarks or feeds to the latter.  More info as it develops!

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Da Bloody Twenty – November 20

November 20, 2008

Da Bloody Twenty is a weekly countdown of the 20 most interesting, well-written or weirdest Warhammer Online articles and posts… to me.

Twenty…

Welcome to the Community: Pwnsan, Mo’ Heelz, Runt!, Printscreen GG, Sneaks Speaks, and Skurmish!

Nineteen…

EU Players Get Their Own Realm War Page So They Can Stop Crying About Meanie GOA Oppression! Next week: they get into the open beta!

Eighteen…

“WAR: Love Being Top of My Tier” @ /random – So what’s the weather like up there?

Seventeen…

“Podcasts” @ Book of Grudges – A nice rundown of WAR-related podcasts for your listening enjoyment!

Sixteen…

“Keep Siege” @ Zizlak’s Travel Diary – When you reward more for offense than defense, what’s the point?

Fifteen…

“6 Things Right With WAR” @ Way of the Chosen – All you need is war, war, war is all you need.

Fourteen…

“Warhammer Exit Poll” @ Player Versus Developer – An insightful analysis of the WAR exit survey.

Thirteen…

“The Adventures of Hocus Pocus: Cliff Jumping!” @ A Wall of Text – As if mortal combat wasn’t extreme enough…

Twelve…

“Squig Teeth Necklace Tome Unlock Guide” @ Pwnsan – Momma say knock you out!

Eleven…

“Breathin’ Wif Me Toes” @ The Inevitable City – Another exploration into the great unknown.

Ten…

“WAR Cry For Official Forums” @ Order of Destruction – Several good points made, as in Made Mafia men.

Nine…

“Automatically Sort Bags” @ Wizards and Wenches – A good how to do something you never knew existed guide!

Eight…

“Magnus Responds To Customer Concerns” @ Book of Grudges – Taking GOA to task… you go, girl!

Seven…

“3 Tips To Fast WAR Leveling” @ Printscreen GG – Obviously, I am following none of these.

Six…

“Loot to the Rightful or the Lucky?” @ Wizards & Wenches – PQQ more, noob! (I now hold the copyright on that expression.)

Five…

“Slayer of Self” @ Mage Destruction – How to blow yourself up, and good.

Four…

“Is WAR Really DAOC 2.0?” @ The Greenskin – Personally, I think it’s DAOC II. I like Roman Numerals.

Three…

“Drastic Changes Needed For Warhammer Online” @ Keen and Graev’s – Lots of good points here, but I’d definitely add one more: /dance.

Two…

“Wrath of WAR” @ Tome of Knowledge – A good comic and even better reasons why you should stick with Warhammer Online!

One…

“A Guide To Total World Domination” @ The Herald – JoBildo crafts a great guide to stomping all over your enemy in style!

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Heavy Metal To Do List

November 19, 2008

Calis, one of my guildies, passed along a full list of the daily chores, er, tasks, er, quests that encompass the Heavy Metal event:

1. Participate in the Reikland Factory Scenario

2. Complete 3 Stages of a Public Quest

3. Complete the Scouting Quest that begins in Reikland Factory Scenario

4. Visit the Herald in a Capital City

5. Find the Sand Castle in the Reikland Factory Scenario

6. Visit a Capital City

7. Defeat 15 enemy players in open RvR

8. Kill 10 Factory Chickens in the Reikland Factory Scenario

9. Kill 20 Undead

10. Detonate the Steam Tank Ammo in the Reikland Factory Scenario

11. Complete 5 Quests

12. Throw 5 Gaffer’s Gravybombs at enemy players in the Reikland Factory Scenario

13. Complete 3 Stages of a Public Quest

14. Have your realm eat the Famous Factory Sandwich in the Reikland Factory Scenario

Thanks Calis!