Killing Spree, We Hardly Knew YeOctober 3, 2008
So we’re in the middle of recording ChaosCast tonight when Keen is talking about how the 1.01 patch nerfed AOE XP farming — apparently it was all bad and stuff, although that was outside of my direct observation for the most part. That triggered a little light bulb in my head and I went, “Hey, whatever happened to Killing Spree?”
Yeah! Hey! What happened to it?
If you may recall, Killing Spree started if you or your group if you killed an initial mob quickly enough (although it was primarily designed to be a group mechanic, not as easy for solo players to initiate). Once started, you and your party would get a +5% bonus to killing XP and have a timer (~10 seconds or so) to kill another mob and go to the next stage of the killing spree, or else have the spree end entirely. You could eventually work your way up to stage 4 (+20% XP) within four mob kills.
The problem here was that while Killing Spree was a great idea — as most people will attest — it allowed players to exploit it with nearly non-stop AOE grinding at the +20% XP rate. There were also reports of it being bugged. In any case, Killing Spree was taken out of the game a day after launch, and we haven’t seen it since.
So right now we’re seeing Mythic toying with how to fix AOE grinding (an Overkill mechanic was briefly in the game, but now it looks like it was taken out) and how to fit Killing Spree back in the game without it breaking anything, like my sanity. Perhaps we’ll never see it again — but that would be a shame, I think.