Posts Tagged ‘Tome of Knowledge’

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Imperial Inquisition – Orlock of Warhammer Geek

June 10, 2008

Even the mightiest power must submit to the commanding whispers of the Inquisition, and this week we’ve “invited” Orlock from Warhammer Geek to join us in the Room of Death and Potpourri.

WAAAGH!: Tell us a bit about yourself — your handle/screen name/real name, age, real life occupation, your previous MMO experience, and your play style.

TREVOR: Well my name is Trevor J Edgar. I am known online by various handles, my current incarnation and how people will know me in the WAR community is Orlock Bloodthorne. By trade I am a web designer specialising in integration and run my own business doing so, I may also shortly be living the gaming stereotype and be working in a gaming / internet centre in order to pay for more shiny upgrades.

My MMO life started out at 2 points, the first being Diablo, which I don’t really count as that was just spending some time playing a favourite single player game online, but a lot of people out there say it counts so I thought I best bring it up. The second point and for me my true start in the MMO gaming life was when I bought my housemate Everquest for her birthday (it was the Kunark Core Game & Expansion box). Well suffice it to say it wasn’t long till out of the four people in the house she was spending the least time on the account playing, I then got my own account and thus started my addiction. Since then I have spent time playing Everquest 2, Vanguard, Star Wars Galaxies, Matrix Online, Toon Town, Pirates of the Caribbean Online and a host of other games to some degree or another.

My Play style seems to depend on the group of people I have ended up being associated with, if I happen to be lower than them on the whole I solo a lot and participate mainly in guild chat, If I am on par then lots of grouping, raiding and the like, and If I take the lead I spend a lot of time helping them catch up.

WAAAGH!: What type of social play do you gravitate towards: soloing, participating in small guilds/small groups, or participating in large guilds/large raids?

TREVOR: Well, my ideal style of play socially is a medium sized guild that has players who have more spare time than would be termed as “normal” by non-gamer standards. I like to join a cause, a guild with an established reputation and goals. I then try and do what I can to make those goals happen and carve a name out for myself… as a result for some reason I keep being asked to be an officer, and yet no-one has learned their lesson from that mistake *Insert evil laugh*

WAAAGH!: What motivated you to get involved with the WAR community and how did you go about doing it?

TREVOR: I have always been a geek, I cannot now remember how young I was when I first picked up Warhammer fantasy but I do know that Warhammer Fantasy Role-Play was still on the shelves inside the GW stores (although at the time I had no idea what it was, my RPG initiation was years later) I got heavily into the game and the stories that made up the world. Fast forward through my RPG years, into my MMO years and to the announcement that Mythic had gotten the rights to make an MMO based on the Warhammer Fantasy IP. I was instantly interested, and kept tabs on roughly what was happening from then on. I got truly hooked however when I first watched the now infamous YouTube video of Paul Barnett explaining the project at E3 2006. It was during that 6 minute experience that I knew that I would play the game and contribute to the community in some way (although I didn’t think I would be starting my own site).

WAAAGH!: What are some of the more notable trends you’ve observed in the WAR community since you’ve been active in it?

TREVOR: Just how much of the Gamer spirit there is in the community, Fan sites these days are turning more and more into corporate entities where the goal is earning cash. However with WAR you can see that the sites are being built up by people that want to share their love of a wondrous creation. You take people like that and get them in a room together (or in this case in their own corner of the net) and the result is a first rate community. Who wouldn’t want to be a part of that?

WAAAGH!: Did you play Dark Age of Camelot (or do you still), and what did you like/hate about it?

TREVOR: I did for a brief period, however I don’t think I ever really gave it a fair chance, I signed up for it due to an email I received offering a free 14 day trial. I got playing and Svoald showed me around a fair bit, however something happened either in one of the games I was playing or at work and as a result I stopped. I cannot say I recall anything about the game that I disliked, but at the same time I don’t think I had immersed myself far enough in that I found anything I particularly liked either.

WAAAGH!: What PvP experience do you have, and what are your general feelings on it?

TREVOR: Traditionally I have been a staunch opponent to PvP, due to the old style in games where the point of PvP was simply to “kill the other guy” and earn points. However my opinions got fractured when I started a character on a PvP server in Everquest 2, I think I got lucky as even though there was the PvP the purpose for everyone around me wasn’t so much the killing of other players but rather we were treating the PvP aspect as another obstacle to overcome on our quest to become “The Guild” PvP was no longer about earning points, but rather a new element in the game which added a twist to our hunting, questing and raiding. I loved this new approach to the point that for a long while I was in the Top 5 of my class on the PvP servers.

Now with the RvR approach I see WAR is going to be far more like my experience in EQ2’s PvP so I am hugely excited about it.

WAAAGH!: What faction (order/chaos) do you plan siding with when the game releases, and why?

TREVOR: Well my choice of faction comes down to one thing and one thing only. A single piece of concept art almost a year ago I saw it and I knew I would be playing a Witch Hunter on the side of Order. The golden rule of Cyber Punk came to my mind instantly “Style over Substance”.

WAAAGH!: What class(es) currently appeal to you the most, and are they similar or different to classes you typically play in other MMOs?

TREVOR: I am now at the point where I don’t really have a typical class in MMO’s I have had high end characters from the four staple areas of classes; Fighter, Priest, Rogue & Wizard. Although after my career in Everquest where I played a cleric in the infamous Heal Chain I did swear myself off of playing another healer, although with the way healers are being designed for WAR they may have some appeal for me now. And I think I covered the what I will be playing in the previous question.

WAAAGH!: What features of WAR have you the most excited to experience?

TREVOR: I think the area of WAR that I will spend the most of my time on will be the Tome of Knowledge, just how I am I can see myself spending more time than I reasonably should tracking down every last possible entry I can achieve in it, I doubt I will ever actually find myself at a point where I have nothing new to discover but I can bet now that I will be near the top. *grin*

WAAAGH!: Did you apply for the beta, did you get into the beta, and have you pre-ordered the CE?

TREVOR: I have applied, I haven’t received an invite (yet) and I need to clarify details on EU/US cross server playing before I know which CE to purchase.

WAAAGH!: What concerns do you have for WAR’s gameplay and future?

TREVOR: The same concern’s I have with every MMO that ships. Will it be as good as it looks? Will it be truely ready for release when the server’s open and will I be lucky enough to pick a server where the people are “my kind” of people.

WAAAGH!: What will you be doing with your gaming time between now and WAR’s release?

TREVOR: Hard to say, I don’t have a current online game I am playing. I have been however going through my catalogue of offline games and playing through some of them again.

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Now Who’s Cloning Who?

June 8, 2008

I think it’d be very, very easy for this blog to turn into a non-stop rant against WoW and Blizzard, especially in contrast to my hopes and anticipation when it comes to Warhammer Online. And that should never happen — WoW isn’t the focus of WAAAGH!, and WAAAGH! does not hate WoW. We just feel as if its day is passed, and a new dawn approaches.

[Cue angelic choruses against a night sky]

But… gah… when I read this, I felt my blood pressure shoot up a bit. Go on, read it. I’ll be here.

I really have to ask you guys, just so I don’t feel like I’m going crazy here — is World of Warcraft trying to head off WAR by copying it? A preemptive strike on creativity?

Now of course, WAR doesn’t have a monopoly on the whole “achievements” aspect, as City of Heroes, XBox Live and LOTRO has already pioneered the way. But WAR does seem on the verge of revolutionizing the achievement system with the Tome of Knowledge — something far more vast, detailed, interactive and rewarding than any achievement system we’ve ever seen. Along with RvR, Public Quests and City Sieges, it’s one of the cornerstones of the game.

So — if this report is accurate and not just a mild screenshot-molesting hoax — why is WoW just now throwing in an achievement system into the next expansion? It seems odd we haven’t heard of this beforehand, but it does look like it’s still in primitive development. On the internet, it’s easy to see corporate conspiracies in every nook and corner, but sometimes coincidences do add up into real evidence.

Here’s what I see so far: (1) Blizzard would be absolutely stupid not to see WAR as the first legitimate contender in the MMO playing field in quite some time. WAR has the backing of a major publisher, it’s not being rushed to completion, and it has incredibly good buzz and press. (2) Blizzard announced that an entire zone in the next expansion will be all-PvP, a la Warhammer Online, complete with cooperative quests and siege equipment and vehicles. (3) Blizz might, might be sneaking in an achievement system as well.

Would it be alarmist to speculate that Blizzard is deliberately trying to steal WAR’s thunder any way they can? It is possible and probable all of these factors are just coincidences — after all, the MMO field moves in the same direction like a school of fish — and the achievement system in WoW is purely bunk. But a nasty little part of my mind envisions Blizzard this fall saying, “Why do you want to try WAR, when we now have everything they have, and all of the content they don’t?”

Achievements? Really?

[More screenshots / yet more screenies / article at WoW Insider]

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Massive Overload

June 6, 2008

I started writing a superlong article analyzing all 15 or so new posts at Massively concerning their trip to Mythic and quickly ran out of steam after about the fifth piece. I’m sorry, I know you all expect me to be superman, but I’m more like his dog (who could both fly AND lick his own genitals). So instead, here is a list of the 40 most interesting tidbits from all these posts! In no particular order!

  1. The Magus will get summonable demons (with limited movement).
  2. The possibility of us moving into open beta is set at a minimum of “one month”.
  3. The “Old World Armory” (items) is one of the last sections currently in development for the Tome of Knowledge.
  4. There will be Tome unlocks for having your city statue destroyed, completing a public quest without wearing armor, and for killing guild leaders.
  5. WAR is described by Mythic as “hardcore”, so they’re focusing hard on making it easily accessible to the casual player willing to learn.
  6. You can have only one gathering and one crafting skill; you can’t have two gathering or two crafting skills.
  7. Crafting can result in both criticals and “supercriticals” — ooh, I like the sound of that!
  8. Talismans are magical because your characters *believe* they are, not because they actually are.
  9. The contested city instance is 48 v 48 players for capital city warfare.
  10. There’s a suit of armor that you can earn only through doing PQs in an enemy city.
  11. Capital cities are laid out in a way that will allow designers to go back and add more to them later!
  12. You will be able to visit a capital city as early as level 7-8, but some sections of the city are closed off until you’re a higher level.
  13. In Altdorf, there’s a traveling troupe of actors that wander through the city and put on shows!
  14. Cities have programmable events/looks for certain occasions and seasons.
  15. There’s a PQ in a city that’s nothing more or less than a BAR BRAWL!
  16. Alliances are formed from up to 10 different guilds.
  17. There will most likely be an out-of-game guild component to keep guildies up to date on news and events.
  18. The icons available for guild heraldry number in the “hundreds”.
  19. Standards can only be wielded by select people in a guild.
  20. Mythic’s first office was actually two condos, one across the street from each other.
  21. Each career has its own unique UI design!
  22. Goblin shamans channel two types of Waaagh!: Mork and Gork (not Mork and Mindy?).
  23. Shamans have 28 spells and abilities to choose from (including masteries).
  24. The UI ring at your character’s feet always points to teammates and objectives.
  25. Items and gear can actually increase your spells and skills above level 40.
  26. Instead of cloaks, Engineers have backpacks and Black Orcs have backracks.
  27. The Engineer has at least three types of turrets to place, including machine gun and flame.
  28. Other Engineer tricks include healing ale, barbed wire and land mines.
  29. You can make your character dizzy if you spin the screen too much.
  30. Engineers can get a huge sniper shot skill at the end of one of their masteries.
  31. A Chaos Marauder’s mutations have different graphics for the same mutation.
  32. Marauders get — pretty much — a grappling hook ability to suck enemies right up to them.
  33. Squigs can fart!
  34. White lions can catch an enemy and toss them back to their master with a flip of the head.
  35. Rune Priests can bestow temporary abilities on classes that normally couldn’t use them (like tanks using healing skills).
  36. Chosen can have up to three dread auras up at a time.
  37. Everyone at the end of a PQ gets a roll for good loot, but those who participate more get roll modifiers.
  38. You also build up “influence” for PQs, which will eventually unlock good loot from nearby vendors.
  39. “Public Quests are raids without the bullcrap.”
  40. You can participate in scenarios even at level 1 — and be effective.
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Da Newz – June 5

June 5, 2008

Beta Ticker: 720,380 (up +20,125 from last week)

Quote of the Week: “We’re sort of winking at you, you know? We’re saying ‘oh, we know what you’re going to do.'” ~ Carrie Gouskos on the Tome of Knowledge

Story of the Week: Massively visits Mythic. Michael Zenke just became the most envied person in the Warhammer world, as he was invited into EA Mythic to conduct numerous interviews, play testing and investigations into WAR. A week later, and we have 15 (!) articles for his work. Here they are:

In Other News:

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Imperial Inquisition – Svoald of Warhammer Geek

June 3, 2008

While fishing around for heathen Warhammer bikini models, the Inquisition somehow stumbled upon Svoald, one of the two co-founders of Warhammer Geek. We threw him into a skimpy two-piece, applied the thumbscrews, and this is what we got.

WAAAGH!: Tell us a bit about yourself — your handle/screen name/real name, age, real life occupation, your previous MMO experience, and your play style.

SVOALD: Well, let’s see… My name is Kurt “Svoald” Scheuringer and I am a full-time student at the University of Central Florida studying Computer Science / Game Design. I was introduced to MMOs (and gaming in general) when I was roughly nine years old when a next door neighbor, equal-aged friend of mine always invited me over to play his Everquest character. I loved the MMO game concept and I played for days at a time at his house, but now I realize I was just his gold farming guy *haha…*. From then on it was downhill for me as I became involved in other various MMOs such as Legends of Kesmai, The Fourth Coming, Dark Age of Camelot, Everquest II, Vanguard, and now Warhammer Online. Regarding my play style, it seems to fluctuate with each month depending on time and motivation, but generally during the summer and winter months I tend to devote more time to playing and participating in some type of questing or dungeon crawl.

WAAAGH!: What type of social play do you gravitate towards: soloing, participating in small guilds/small groups, or participating in large guilds/large raids?

SVOALD: As of recently I have found myself doing a lot more soloing than ever before. I used to play with large guilds and participate weekly in decently sized raids, but if you don’t keep up with that play style, you’ll fall behind very quickly. With the recent interviews I have read about for Warhammer Online, it seems the game will cater to single groups and moderate sized guilds. This is hopefully the category I will want to slide into once the game launches. While I play I always like to be the one who explores new areas, finds new dungeons, or uncovers content which hasn’t necessarily been visited yet. Tradeskilling isn’t so much for me however every so often I’ll partake in it. RvR was a big thing for me in DAoC and hopefully it will be again in WAR.

WAAAGH!: What motivated you to get involved with the WAR community and how did you go about doing it?

SVOALD: The previous release of Dark Age of Camelot has been my motivation to come to the WAR community. I have been following Mythic’s games since they introduced DAoC and originally I came from the Imperator community or at least whatever interaction I had with it. Orlock, my partner at MMOGeek was the deciding factor when he linked me to a preview involving the feature list of WAR. Ever since September when he convinced me to come over, we had been thinking about the idea of coming up with a fansite. We had originally planned to launch in December with a standard look and backend system, but we redesigned our concept and launched on April 17th with a more unique look and functionality. Orlock and I knew each other previously from a guild within Everquest II and back in 2005 we launched a live EQ2 radio show on Online Gaming Radio which we held onto for about two years. We used our previous knowledge after our retirement from that particular radio show to create what we have today.

WAAAGH!: What are some of the more notable trends you’ve observed in the WAR community since you’ve been active in it?

SVOALD: This one will be hard to answer, but one trend that I have seen develop in this community involves combining several factors together like friendliness, event/community participation, and working together. All other MMO betas had this type of interaction to an extent but never to the ‘rank’ that this community has shown. Fansite owners here greet you to their forums, websites, and communities and offer to help you with anything you might need. Other beta communities by no means had this type of positive treatment and many people just simply became ignored on first contact. Besides that one trend, I think it’s too early to tell if there are any additional developing ones.

WAAAGH!: Did you play Dark Age of Camelot (or do you still), and what did you like/hate about it?

SVOALD: I used to play Dark Age of Camelot for about 4-5 years (starting from beta). One of the most notable aspects of the game is of course the unique concept of RvR, but if I had to name something else it would be how they implemented skills around the specialization lines. The one thing I hate, or at least wish they didn’t change, is the way the new RvR zones work. I liked the way the old zones were laid out and how there were actually decent, but risky, PvE hunting grounds out in the RvR mainland fields. Now, it’s mostly just all RvR. I believe in a game like that there should be rewarding PvE content which is located in dangerous RvR areas.

WAAAGH!: What PvP experience do you have, and what are your general feelings on it?

SVOALD: PVP directly has always been my forte, but I never seemed to voluntarily play on a PvP ruleset server on other MMOs that offered it as an additional feature. This may sound contradicting however I feel that games which were designed around PvP and automatically have it enabled for all players will be much better balanced than games that only introduced PvP later on as a bonus. I like the risk associated with hunting knowing you can be ganked at any moment because then I know that I can turn around and find somebody else to do the same thing to. The original Ultima Online (before expansions/facets) had the right system going for this and you were even able to loot your opponent if you defeated him. Awesome!

WAAAGH!: What faction (order/chaos) do you plan siding with when the game releases, and why?

SVOALD: I plan on playing the Order faction once the game goes live. Based on recent polls that I have seen, the majority of players will want to try the Greenskins and other Chaos races more so than the Order ones. Because of the reason stated in question 2, this will leave me more content to explore and discover without other people getting there first. At least this concept applies to content on the live server not counting what has been revealed on beta. Other reasons include less crowded areas and playing classes which exist less frequently.

WAAAGH!: What class(es) currently appeal to you the most, and are they similar or different to classes you typically play in other MMOs?

SVOALD: In the past I always used to play either a healing or a magic/wizard (DPS) type of class. To continue on with this trend I will most likely play an Empire Bright Wizard and a Dwarf Runepriest. I don’t know the full details behind every class yet so don’t quote me 100% on if those will be my final options. I know for sure though that my selection will remain in those two class archtypes.

WAAAGH!: What features of WAR have you the most excited to experience?

SVOALD: The RvR technology and the new Tome of Knowledge feature are where my most excitement lies. The RvR is simply on my list because I knew of the success it had in Mythic’s original game. I chose the Tome of Knowledge because it allows me now to track my adventures and exploration while suggesting to me what else I can do next. All the other features in the game are fantastic too, but I’m not reading into them on purpose so I can be marveled once it’s my turn to play.

WAAAGH!: Did you apply for the beta, did you get into the beta, and have you pre-ordered the CE?

SVOALD: I applied for beta back in November; however, I have not yet been selected to participate in any testing phase. I’m hoping that once open beta comes around that I will be selected by then. Shamefully I also have to say that I have not pre-ordered anything yet. As a college student money is hard to come by so I’m afraid I will not be able to afford anything other than the standard game copy.

WAAAGH!: What concerns do you have for WAR’s gameplay and future?

SVOALD: One major concern I have regarding Warhammer Online’s gameplay is that each class will be unique enough to have different responsibilities in diverse battle situations. From the descriptions I have read so far about the assorted classes it seems that although each class has a defined role or purpose, room for deviation does not seem to be worked into the equation. I hope though this is just due to the complex nature of each class and that the descriptions just don’t serve them well. As far as the future goes, let’s hope they have a smooth launch.

WAAAGH!: What will you be doing with your gaming time between now and WAR’s release?

SVOALD: Between now and launch I can say I will stick with playing Vanguard and occasionally swap time with Everquest II. If there is anything left over it will go towards a good FPS like Battlefield 2 or maybe a strategy game like Rome: Total War. If I get into beta though you can rest assure that my time allocation will change.

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ChaosCast #1 – It’s My WAR And You’ll Bleed If I Want You To

June 2, 2008

One of the best perks of doing this blog is making new friends who share the same hobby. After a *really* late night on Saturday, Keen (of Keen and Graev’s Gaming Blog), Snafzg (of The Greenskin) and myself stumbled our way through recording our very first Warhammer podcast, which we’re calling ChaosCast.

What’s ChaosCast? It’s our attempt at bridging the WAR blog community together, even if in a small way. Sure, it’s fun writing about these subjects in our blogs, but sometimes we need to hunker down in hunter-gatherer herds and hash things out as friends chatting.

It’s a bit of a long first podcast, as we had a lot to go over, but future ChaosCasts — we’re aiming for one every two or three weeks — will be shorter and contain 90% more karaoke. If there’s anything you’d like us to discuss in the show, just leave a comment on this post.

Hope you enjoy!

(Special thanks to Snazfg for doing the incredible music intro, and for Keen working up the graphic and setting up the podcast hosting. I just showed up and used my mouth to make sounds.)

Listen to ChaosCast #1 here!

Show notes:

  • Who we are and what we’re doing here
  • May newsletter discussion
  • New community sites: DaBigWaaagh, Book of Grudges & WaaagHead
  • The Wiki Invasion
  • NDA & getting into closed beta
  • Massively’s massively cool WAR articles
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Warhammer Online FAQ (Part 1)

May 21, 2008

Q: Where am I?

A: You are in the murky nether regions of the internet, where fact and speculation copulate in an unholy mixture that can both kill and inspire upon touch. Also known as a “Frequently Asked Questions” text file.

Q: So what’s the deal with this Warhammer game I keep hearing about? It’s about hammers? You build decks with other players?

A: No, that’s Tackhammer Online, developed by Home Depot. Warhammer Online: Age of Reckoning (WAR) is a massively awesome multiplayer online role-playing virtual world universe (MAMORPVWU, for short). You hit things with hammers, they die, and instead of going to jail and being racked with guilt, you are rewarded handsomely for the experience.

Q: So it’s a serial killer training simulator, then?

A: After seeing videos of Paul Barnett, we’d have to say “yes”.

Q: So what’s with all the love of acronyms in the massively multiplayer community?

A: People are far, far too busy hitting things with hammers to be bothered with proper communication via the Queen’s English (or “QE”). Also, being hit with hammers jumbles up the knowledge centers of the mind a bit.

Q: But wouldn’t the proper acronym of Warhammer Online: Age of Reckoning be “WO:AoR”?

A: Originally, it was. But on a fateful November evening, one of the devs accidentally let slip this acronym in normal communication, only to be mobbed by several thousand North American Lilly Frogs.

Q: Frogs?

A: The phonetic pronunciation of “WO:AoR” sounds quite similar to the Lilly Frogs’ mating call.

Q: Uhm.

A: *cof*

Q: So, going back to the game and away from any potentially disturbing mental images, what types of activities may one participate in during their WAR constitutionals?

A: “Constitutional” is a funny word.

Q: I know. Answer the question!

A: Warhammer Online invites players to engage in mortal combat (that’s with a “C” to avoid legal entanglements) with other players, to conquer far-away keeps and cities, and to snowboard down a mountain in order to find enough materia to stop Jenova from summoning Meteor.

Q: Dude, isn’t that Final Fantasy VII?

A: [looks at notes] Perhaps. And I’m pretty sure I messed even that up.

Q: What avatar may I slip over my lumpy real life body to assume in this virtual world?

A: WAR’s races include Orcs, Elves, Dwarfs, Humans, Congressmen, River Dancers, Mimes, Swedes, Frogmen, C.H.U.D., and Killer Tomatoes. Each race may assume one of four unique careers to that race, such as Chaos Bartender, Witch Hugger and Squid Herder.

Q: This game has squid? AWESOME! BEST GAME OF 2008 PEOPLE!

A: I know, right?

Q: If I choose to play a Witch Hugger, am I entitled to use as many quotes from the “Witch Weighing Scene” from Monty Python and the Holy Grail?

A: According to the Python Protection Act of 2005, no one may reference Monty Python on the internet, in a chat room, on a forum, or in a game without prosecution. Even if it is mentioned in a completely self-referential, ironic way.

Q: But… she turned me into a newt!

A: That’s quite enough of that, thank you very much.

Q: What’s this about a “Tome of Knowledge”? I don’t even know what a “tome” is!

A: Think of your biggest high school textbook.

Q: Hm… that’d have to be my World History book.

A: Right. That’s a tome. The Tome of Knowledge is just as big, only this one is full of useful information that you’ll actually need.

Q: Wouldn’t it be cool if this was, like, part one of a series of FAQs that we could stretch on until we land a lucrative endorsement?

A: Absolutely!

T: I agree!

A: What? Who are you?

T: …us other letters felt left out, so we’re filing an injunction to be included in this article.

F: Yeah!

L: Hi mom!

Q: Shut your cakehole, non-Q&A’ers! We’ll be right back after a word from our e-mail spam filter.