Posts Tagged ‘capital cities’


Da Newz – May 15

May 15, 2008

Beta Ticker: 692,706 (+7,821 from last week)

Quote of the Week:The best way to look at it is that Warhammer is Batman.” ~ Josh Drescher

Story of the Week: Oddly enough, the biggest story about WAR this week wasn’t about WAR at all — but instead, the blitz of World of Warcraft expansion info that was suddenly thrown all over the place. Many Warhammer fans are nervously chewing their nails at the shift in spotlight (and unrestrained speculation about the supposed fall head-to-head battle of the two titles), but Massively actually thinks WoW is a positive factor in the future success of WAR. In any case, a clash between these two titles looks to happen this fall, as Vivendi confirmed that Wrath is “anticipated to be released in the second half of 2008.”

In other news:


A Conversation In /tell

May 1, 2008

So while we wait for WAR, I’m stirring up the leftovers of my WoW meal, which are increasingly unappetizing yet I hope there’s still a nugget or two of fun left.  Therefore I spend a half hour a day running a few dailies on my main, just saving up some cash and saying hi to my friends there.

Today I get a whisper from an old guildie — Azzkik the gnome rogue (yeah, it’s a juvenile name, but he’s probably the only rogue I’ve ever come to like and deeply respect) — whom I haven’t spoken with in a while.  We shoot the Charmin for a bit, and he asks what I’ve been up to.

“Oh, not much.  Work.  Writing.  I’m doing a Warhammer Online blog these days.  Kind of fun, actually, what with the vestal virgins and fresh fruit laid at my doorstep every morning by adoring readers,” I say.

“Warhammer Online?” Azzkik asks.  “That’s a game?”

Pause.  Gasp.  Pause.  /r “WHAT?  You haven’t heard of it?”

My friends, he had not heard of WAR.  This conversation quickly went from a casual catch-up to a full-fledged WAR evangelical speech.  To make a really long conversation short enough to retain your interest, I spent a good 40 minutes laying out WAR’s features until he was about salivating for it.  I didn’t expect to get all pushy about it, but when you’re excited about a hobby, you want to share that passion with others.  I want all of my good friends from other games to come try this out, especially the ones bored to death with the Arena/Raid/Rep grind of WoW.

Azz was especially fascinated with the capital city warfare, and I tried to answer all of the questions he had about it — what enemies could do in a captured city, how the defenders could get it back, statues, looting, dungeons, the whole nine yards.  By the end of our talk, he’d promised to check out the blog (hey Azz!) and look more into the game.

The moral of this story: word of mouth is THE best advertising money can’t buy.  If we’re all to help make WAR successful in terms of numbers of subscribers, we each need to do our part and educate our friends and families that there is something beyond World of Warcraft — something possibly way better.


Ten Ton Hammer Coverage – Breakdance! Er, Breakdown!

April 1, 2008

The past few weeks have been a flurry of press coverage, write-ups and videos concerning WAR, to the point where we are literally a week behind the times. After WAAAGH!’s legal counsel advised us that presenting this information to you as “late breaking awesome sauce” would constitute perjury, we’re going to have to fess up and tell you that this is late breaking awesome sauce. To hell with the lawyers! They’re mostly imaginary and/or hand puppets anyway!

So let’s take a peek and break down TTH’s WAR coverage that splurged all over the place last week:

State of the Game with Josh Drescher and Paul Barnett

Nothing radically new here, but it’s a good, brief overview of the current state and focus of the closed beta (more polish, experience curve, RvR, easter eggs, etc.). However, both fans, Democrats and Republicans gave this a standing ovation. I just think they want to clap.

WAR City Overview with Mark Davis and Mike Stone

A lot of the new focus that Mythic is guiding the press to is their creme de la creme: capital cities and the sieges thereof. TTH swoops in to check out the Empire capital of Altdorf, which boasts, among other things, public hangings! For those of you who were let down by WoW’s many empty gallows! Okay, I kid. Reportedly, Altdorf will sport three instanced dungeons for parties to explore, which are kicked off by quests given at the tavern (in the cities, taverns are THE hub of all quests and activities, as they well should be). For Destruction players looking to raid the town, it won’t be easy: you have to fight your way through five levels of the city, including two mini-bosses, and then take on the Emperor in a major raid battle. It appears that renown levels will dictate who’s statue will appear in each city (hint: it won’t be mine). Happily, enemy players can level the statues (woot).

Crafting, Trophies and More with Justin Webb

Crafting’s been a major question mark ever since Mythic announced it would be in the game. So what did TTH find out? First of all, Mythic doesn’t want players to be huddled over a forge crafting for hours; they are designing the game so crafting can be done on the fly as you fight and level. Three announced gathering skills will be Cultivating (growing weeds and mushrooms), Butchering and Scavenging. All mats will drop from people you kill. The only crafting skill they saw was Apothecary (potion making). It seems that, depending on the ingredients you use, you can modify a basic potion to have additional traits. Crafting trophies (advertising your profession) will be available as well. Finally, for all those Warhammer fans who love to paint their miniatures, the dye system in WAR promises to let you customize your character’s look via color-coordinating. Ooh, pretty in pink!

Altdorf Walkthrough Video

A narrated tour through the capital city of Altdorf. Various observations: some steampunk elements (gyrocopter), the night sky looks absolutely beautiful, the Market Square is the main hub of the city, there’s a donkey’s butt hung above a tavern, the character they used to go through the city had hair that was almost constantly moving, there are public quests and quests and dungeons in the city proper, multiple auctioneers and bankers are spread through the city, all of the content (like dungeons) is available to the enemy if they’re capturing your city, some talk about the final battle with the king (which involves a gryffin smashing through some stainglass windows and carrying the king off), there’s a guy in a portapotty, public statues will be for this week’s top 10 renown earners, plus one statue for the lifetime renown winner.

Paul Barnett & Josh Drescher Site Visit Preview Video

Paul and Josh talk about some of the sites and features you might encounter in the game: the plungers of the world, out of the way caves/lairs with super dangerous mobs, cursed coffins that spawn horrible monstrosities out of nowhere, in terms of design – there’s a difference between technically doing something well and capturing the unique spirit of doing it well.

Justin Webb Trophies Video

Egads, there’s a lot of videos here. Anyhoo, Justin takes us through a tour of the trophy system, which will have a sense of visual progression and customization of your character. The Tome of Knowledge will help unlock trophies as well. Once you choose the five trophies you want on your character, you can cycle through where they’re located on your toon.

Crafting Video with Justin Webb

Pretty much the same stuff already covered in the crafting article, but in video form! Whee!

Collector’s Edition Images

Astound your eyes with a visual feast, including bread pudding dessert!

Tome of Knowledge Preview Video

Carrie takes us through the TOK. One thing we’re hearing a lot of is that the TOK is seen as a “metagame” by Mythic — a game within a game. You can read TOK announcements at your leisure. One of the rewards for unlocks is… new story! New lore!

Guild Preview

A lot of people have questions about the guild system in WAR, especially since it seems to be shipping with a robust set of guild tools. The guild screen can boast a unique UI look suited to that guild. Lots of options for colors and designs of guild banners (which will be used when you take over an enemy keep as a guild). It takes six people to start a guild in game. Guilds themselves gain levels and experiences, to give members new features and tactics. The guild UI includes a roster page, an events and achievements page, guild profile, and calendar. Finally, guilds can team up with other guilds to form “Alliances”.

Sheesh, I think that’s about it. Great work, TTH!