Archive for the ‘newsletter’ Category

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July Newsletter Brainfarts

August 11, 2008

While a lot has been going down in our little neck of the MMO universe, it was easy to overlook — and this is true — that Mythic actually released a July newsletter! On August 8! Oh, it was a time for great rejoicing, as the Rebels pushed back the Empire at the moon of Endor, and whiny, petulant child-killer Darth Vader became another misty, annoying Force Ghost.

So without anything greater to do on this Tuesday afternoon (quick, check to make sure the NDA is still up… yup! it’s a trap!), here’s a random assortment of brainfarts as I peruse the latest edition:

  • Set aside any work you are doing and quit any games you may be playing…” – Man, I hope no surgeons read this newsletter during the work day.
  • September 18 to be “Day of Reckoning” – And thus Mythic gives us full permission to be negligent, anti-social, self-absorbed geeks. Gonna be a good day.
  • Pricing – ya ya…
  • Box Art – It kind of looks like a mosh pit at a heavy metal concert, but they somehow managed to get each of the six races (orc, no goblin) into the picture.
  • Pre-order program – mh mm…
  • Prima Strategy Guide – Now, I can’t honestly think of anything more useless than buying a strategy guide for a MMO. Penny Arcade once summed it up beautifully: “A strategy guide? Oh, I have that. It’s called the internet.” Plus, considering how often and wide-ranging MMOs change, any unchanging paperback guide is going to be hopelessly outdated within a few months. Oh, and here’s the kicker — they want you to buy TWO separate guides, and try to entice you with a “special in-game item”. Pass.
  • Mythic name change – Cool.
  • E3 Coverage – Grats to the Mythic team on their five awards!
  • Dungeon diving with Gunbad – Gunbad is one of the two dungeons we’ve been hearing a lot about, and I’m eager to see more. Good to hear it’s got wings, although the “open dungeon” aspect gives me pause.
  • Trailer teaser – Well, it’s three seconds of what looks to be a massive battle, and yet people are just flipping out over this like it’s the second coming of Calvin and Hobbes. I’ll prefer to wait, thank you very much.
  • Scenarios – Two words: WAR football! Too bad I hate football! But it still looks nifty.
  • City Capture Podcast – We finally get a clear picture of how the newly altered end game of WAR is going to work, and I have to admit, it does seem pretty cohesive and epic. While I can’t wait to see the other 4 capital cities, it looks like they can plug them into this system easily enough.
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June Newsletter Part 2

June 27, 2008

Aaaaand right after I wrote that previous article, the newsletter plopped down in my inbox with some stuff I hadn’t yet covered.

The Guild Beta is officially announced to begin in July. This is, of course, a great sign — Guild Beta is the last major “closed beta” phase before the NDA drops and open beta begins. For those not in a super awesome time traveling guild such as Chrono Chaos, with access to the guild beta, you might be wondering why GB is such a big deal. Other than being a stepping stone to release, guilds are one of the keystones of WAR, and the wholesale inclusion of numerous established guilds to test the current guild tools is vital to seeing if this puppy will have legs. When the NDA drops, all testers will have voices, but a big-name guild will have a louder voice than most. If they come out as a group saying, “Heck YES we’re playing WAR come release!”, then it’s a huge PR coup for Mythic.

Another dungeon name is announced: Gunbad. Unofficial abbreviation: “Gun”. I love it. “Want to shoot the Gun?”

This item from the upcoming round of beta peaks my interest: “Real Time Website Updates with Character Profiles and RvR Stats.” I can speculate, but… I’d just rather find out more on this later.

We found out a month ago that the Magus would have temporary pet summons, a la the Engineer’s turrets. The newsletter expands on these a bit — Magi can summon one of three varieties of short-range daemons: pink, blue or flame.

The Archmage and Disciple of Khaine get career mastery explanations, but I’ll go into those at a later point, as I will the scenarios.

I actually started out thinking this was a poor man’s copy of earlier newsletters, but once I looked at the whole package, I’m actually quite impressed. I appreciate the glimpse into the guild leveling system, the BS dungeon (I know a lot of people were asking about dungeons, so good for Mythic to get that stuff out), and beta tester testimonies, as always.

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June Newsletter: Where Are The Tribbles, Darn It?

June 27, 2008

Okay, let’s get the biggest announcement out of the way first: you just KNOW that the Bastion Stairs dungeon is going to be abbreviated “BS” in in-game chat. “4 more for BS,” they’ll say, and then warrior-poets with a thesaurus and a heart full of lies will show up.

The Bastion Stairs is the big surprise of this newsletter — our first-ever peek into a full-fledged WAR dungeon (first ever at least to my eyes and knowledge). And it looks pretty darn awesome. The video flies through the entire place, which looks fairly expansive, if not hugely packed with dense swarms of mobs. Lots of red, high walls, flames and such. It made me wonder how fast we’re going to be able to go through these dungeons — will WAR be like WoW, where each pull is a carefully orchestrated maneuver of trapping, crowd control and tanking, or will we be able to wade into the fight without spending 15 minutes setting each battle up?

Questions, questions.

You might’ve noticed in Jeff Hickman’s video podcast that he briefly shows a screen with guild ranks and rewards. I haven’t posted on this stuff yet due to NDA, but since it’s right there, the ranks/rewards that you can see are as follows:

  1. Guild Vault
  2. Taxes and Tithes
  3. Guild Calendar
  4. Entry to Sigmar’s Hammer, Access Alliances
  5. Crafting Components
  6. 2 Standard Bearer Titles, Recruit’s Battle Standard, Tactic Slot 1, Tactic Point
  7. Guild Auctions
  8. Objective Claiming, Tactic Point
  9. Heraldry Reservation, Base Pattern, Base Color
  10. Recruit’s Standard Tactics Slot 2

The heraldry creation screen that Jeff shows has the options for 2 shapes, 45 base colors (and yes, pink is one of them), 3 patterns, 45 pattern colors, and 276 emblems (!). Jeff says that’s about 30,000 unique banner choices. Unique’s a key word here — no other guild on your server will have an identical banner, apparently.

He then goes into a lot about the standards guilds can carry into battle — with heraldry, trophies and tactic slots on them. Heraldry can go on people’s cloaks, too. The standards are a very cool battle feature that does reinforce guild unity, as well as make it feel more medieval war-like. Standards can be used to claim keeps, providing bonuses to the area, and giving the guild a constant stream of XP (another motivation for guilds to keep the keep, eh?). Standards can also be captured for rewards and tome unlocks, which gives another PvP objective.

Very nice video, as always. I sort of wish the entire newsletter would be done like this, they do such a great job that the rest of the newsletter is anti-climactic compared to it.

Moving on to the White Lion grab bag… again, might just be me, but really nothing new is being said here, only possibilities limited. White Lions come in one variety, two genders, don’t live on after master’s death, match the level of the master, are affected by masteries not your gear, don’t know yet if we can ride them as mounts, and can be healed by its master. There. That’s the whole grab bag. Whee.

There’s a pretty funny video about Guild Mongbat that “captured” the Mythic offices, a la keeps. Of course, this idea was — or soon will be — first thought up by Chrono Chaos, once we get H.G. Wells to stop monkeying around and fix the time machine.

Paul’s Video Blogs were a toss-up, as they often are. “Character Customization” gives us a tantalizing glance at the many character head options. “Orc Teeth” shows how Orcs have a variety of lower jaw teethies to pick from. “Win the Loot” shows the treasure box graphic that plops down on the playing field after you beat a PQ.

I like how much Paul cheerfully bashes marketing. “Evil marketing!”

That might not be the full newsletter as published next week, but that’ll be the meat of it — if you want to check out any of these articles or videos, stay tuned to this thread on WHA.

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Ahoy June Newsletter!

June 26, 2008

As is custom in these WAR parts, it’s a big game to leap all over the first hidden (or not-so-hidden) tastes of the monthly newsletter. We’ll have a lot more coverage next week, but for now you can get a bit of your fix by reading this informative thread on Warhammer Alliance.