“b” as in “nerf”November 15, 2008
With Patch 1.05 coming, y’know, sooner or later (PTR players are having a hoot, I’m sure), it’s nice to see that some nerfs are so extremely important that they need to happen now, before any goodies were released.
Let me back up. In 1.05, the “class and combat” patch, Engineers and Maguses were getting a pretty serious nerf to their EM/CR ability — which I agree is deserved and necessary — along with a load of damage buffs and skill tweaks. A bit of the bad along with a lot of the good. As a player with an Engineer main, of course I have a lot of interest in seeing improvements in what I and popular opinion consider to be an underpowered career meandering for clear purpose and utility. There’s a lot of bias from me for that, as long as we’re being straight.
But what left a sour taste in my mouth this week is how the EM/CR nerf was so extremely important that Mythic couldn’t wait for 1.05 to leave the PTR (along with promised buffs), and the nerf got shoved up to the 1.04b patch.
To make a poor analogy, Engineers were kind of the sickly, weak kid on the playground whose only real strength came from a grenade launcher they carried around. So the other kids complained enough to the point where the weapon was taken away and they could go ahead with ramming the sick kid’s face in the dirt.
In effect, my weak, shaky career lost our nuclear option, leaving us wide-open for butt-kicking from here to Nashville. Yeah, things will get better in the future, but how is this supposed to make us happy now? Why not temporarily take away every other career’s big strength for the time being to level the playing field?
This stinks. Not a big deal in the long run, but I don’t have to like it. Promising a combination of both nerfs and buffs to a career and then fast-tracking the nerf smacks of poor planning and execution.