Wrath Today, Bonbons TomorrowNovember 13, 2008
Unless I want to look exceedingly ignorant (it’s Thursday, right? Friday’s my exceedingly ignorant days), I’d be remiss not to mention that today is the day that many Warhammer fan has held in trepidation: the release of World of Warcraft: Wrath of the Lich King. Frets and fears of players swarming back to the folds of WoW and abandoning WAR forever are tangible, and about the best most can hope for is to put their heads down, weather the storm, and look forward to the better months ahead — patch 1.1, the holiday shopping season, 2009.
It’s okay, little grasshopper. People will do what they want, but we have good reason to believe that WAR has a very solid population that isn’t going anywhere — and will continue to grow in the near future.
What I do think is interesting is how even mighty Blizzard isn’t free from problems ranging from technical (their servers have been down a lot lately, and there’s been a lot of issues that WoW Insider’s been reporting) to social (players upset over the zombie invasion, etc.). Mythic, Turbine, NCSoft, SOE… none of these companies have it all mastered. MMOs are so insanely complex to design, run and develop that you’re always at a risk of failing hard as much as rising to success.
Days like today, when another company and game have the full spotlight, can be discouraging to denizens of another game, but remember: it doesn’t matter. All that matters is if you’re where you want to be, having fun, hanging out with friends and enjoying the grass on your side of the fence.
Mmm… chewy grass.