You Can’t Always Get What You WantOctober 27, 2008
As we in the Warhammer world await our very own Halloween treat, the folks over in WoW have been thrust into the throes of a full-fledged zombie invasion. It is, in a word, ducky. You get “infected” by a number of sources and can eventually turn into a zombie, attacking pretty much anyone in the game — your own side, the other side, NPCs, etc. It’s basically turned the landscape into a giant open world free-for-all blender of violence, with zombies at the gooey core.
Now, as the founding member of the Zombie Appreciation Club, I have to applaud any game that goes, “Hey, you know what we need in here? More recently-revived corpses!” and then goes to town with it. For a game that’s as static as WoW, I would’ve imagined that the players would be thrilled to experience such a wide-ranging, radical world event. It’s the sort of thing I crave for in every game.
And while some players are having a blast, I’m just floored with how many whiny babies are out there posting left and right about how this has “ruined” the game and they’re just going to sit on the floor with their arms crossed until Blizzard turns the zombie switch to “off” and they can go back to the routine, predictable grind.
Because, really, that’s what players seem to like: routine and predictable. As a self-proclaimed carebear PvE lover of the highest order, I understand this feeling. I love knowing that I have mastered certain PvE content and can trump it every time. I enjoy not being rushed in combat, but having time to think things through and experiment. I like measurable goals and neat, orderly bars of achievement. And yet, I need the other side too, that unpredictable, chaotic, messy, fly by the seat of your pants thrilling ride. That’s the adventure. So I try to be flexible and shift between the mindsets of enjoying both PvE and PvP for what they are.
But I certainly don’t start stamping my feet on the ground and bellowing at the stars that game devs are trying to ruin my day by throwing a limited world event that takes my safe, orderly world and dumps it on its head. Frankly, I’m laughing at idiots who are whining about this, because you can hear the fear and frustration in their voices at having to deal with a shifting world full of uncertainty. A world where it’s all a battlefield. A world that is, a bit, in the spirit of WAR’s “War is everywhere” maxim.
When I was in City of Heroes this summer, there were a couple weeks where the Rikti would “invade” certain zones by flying huge dropships through the area and beaming down scores of baddies for us to handle. As with the zombie invasion in WoW, some of the players just HATED this intrusion into their game world. It was too random and messy for them to deal with. Hey, I died numerous times trying to cross these danger zones, but I never complained. It was different, out of the ordinary, and I appreciate and applaud stuff like that when devs take the time to put it in.
I don’t know what WoW’s whiners (not saying that they’re ALL whiners, after all, quite a few are definitely having a ball with this event) hope to accomplish with their pedantic tantrums, but I assume that it’s in hope that Blizzard will never, ever want to do another world event that causes a single hair of predictability to shift out of place.
Mythic? I’m never going to complain if you guys decide to upend the world. Heck, I’m ready for it, and I’ll grab a seat in the front row. Can’t wait to see what the live events team pumps out.