The Misadventures of Syp Part XIVOctober 15, 2008
First of all:
We fixed a bug that could sometimes cause the Engineer’s turret to endlessly loop the sound and animation for its “Machine Gun” ability.
Hallelujah! I can actually use my gun turret again and not have to worry about annoying the ever-living snot out of my teammates. Although I was finding it useful and fun to leave one of those guns near the enemy as a form of aural torture.
So here’s the scoop on where Syp (the Engineer) is at. I’m dithering around in the Badlands at rank 24, already at Dwarf Chapter 14 and a little afraid I’m already pushing the upper limit of T3 content with 6 ranks to go. I’m not rushing, and am keeping things spicy with a large variety of activities: last night I did a Gunbad run (fun, I really am warming up to Mythic’s version of dungeons), the night before some open RvR keep defense, and various scenarios (who am I kidding… only one scenario ever pops, and it’s Tor Anroc). Syp has some visual glitches — her shoulders won’t show (not all shoulders, just this particular item) and, of course, the no-show trophies. As you can see, with the white-and-purple dye, I look like I’m sporting sneakers, which is the practical footwear for the on-the-go Engineer.
I’ve been pushing myself to experiment with the class and not get settled into just one way of doing things. I’m contemplating taking Gun Shot out of my rotation, especially since it has no great purpose in PvP (I rarely get to just plink away at enemies without them getting all up in my bid’ness), but supplementing it with two career tactics that boost my ballistics skill and increase auto-attack fire by 50%. Pew pew. Last night in Gunbad I enjoyed just laying down my DOTs and then auto-attacking to see how that’d go, hitting Hip Shot when it was up. Seemed to go fairly well.
For PvP, I still rely on the two tactics that boost my armor and corporeal resistance, just to give me more survivability.
It seems as though Barbed Wire isn’t as useful in PvP as it used to be, although it’s still in my arsenal to be annoying. I’m always kind of excited to use Lightning Rod — great graphics, nice AOE damage.
I respecced a bit, to try to push up the Tinkerer’s path to get the Bugbear’s Best ability faster (I can heals!). Unfortunately, this means I took out the tactic that let me lay down a turret instantly, so I’m not using turrets in PvP on the go, only when I have a few moments of not being under fire.
I do like the class and am not regretting rolling one, but I will agree with the common perception that we’re pretty far down on an enemy’s threat list due to our fairly poor single-target burst damage (most of our high damage numbers comes from spreading AOE DOTs all over the place… lots of damage points, but little in terms of fatality) and extreme squishiness. I really can’t wait to see some serious improvements to the class, although I keep hearing how overpowered Electromagnet (and the Magus counterpart) is. So that has the interesting effect of making people whine about how OVERpowered we are, a very much underpowered class with one awesomesauce ability.
I read a post yesterday — dag it, why can’t I bookmark these when I read them! — in which the author was bemoaning how ranged classes were ruling the day, and the poor melee dps guys were the underdogs in all of this. Aww. Allow me not to shed a single tear.
Perhaps he/she was talking about Bright Wizards and Sorceresses, but in my experience melee dps classes (Witch Elves, Witch Hunters, Marauders, White Lions) and even tank dps classes don’t seem to be hurting AT ALL, especially when I’m sliced up in three seconds flat by a Witch Elf who barely stops to /slit at me before running on. Engineers, Shadow Warriors, Squig Herders, Maguseses… they’re really hurting to do decent long-ranged dps, especially when melee closes the distance so fast. I saw a chart over at GamerDNA, where they did a survey and saw that the poor Squig Herders are the least-played class, period. A ranged pet class, being the least-played? What happened there?
So that’s pretty much where I’m at. I do wish I was progressing through my 20’s a bit — a lot — faster, and I’m starting to shy away from soloing more and more, looking for open groups and whatnot. PQs just aren’t fun when you’re grinding them out, but they can be a blast with the right type of group. Plus, they’re like meat shields to keep the Syp safe and cozy from harm.