New Server Rulesets?October 12, 2008
Mark posted an interesting poll over on VN Boards: what type of hypothetical servers would you be willing to play on?
The options are:
- No scenarios whatsoever
- Diminishing numbers of scenarios as Tiers increase
- Scenarios only for Tier 1
- No more server types, I like what you have!
His main question revolved around scenarios, and their impact or limitations on WAR’s gameplay. It’s pretty easy to see what he’s jabbing at, the perception that scenarios are (a) the fastest and most efficient way to both level ranks AND renown ranks, (b) scenarios break immersion by yanking you out of the game world over and over again, and (c) that scenarios are a major detractor for open world RvR, which is meant to be the cornerstone of PvP in this game, not a side attraction to scenarios. So if a new server type opened up that actively diminished the importance of scenarios (and thereby heightened the importance of open world PvE and PvP), would players prefer that?
Hm. Possibly. I’m always of the opinion that players don’t like to have content taken away from them, but then again, some people have flocked to the Open RvR servers where lower-tier content is diminished for them as they level. I think an easier solution would be to tweak scenario xp (perhaps diminishing rewards for how many scenarios you play in a day, or just lesser xp/renown overall), increase open world RvR rewards (as they’ve done with the boost to RvR lakes’ XP), or offer incentive for players to play both — perhaps a repeatable quest that requires you to play one of each of that tier’s scenarios PLUS capture two BOs and a keep in open world RvR.
What say you? Is this the path they should be exploring to de-emphasize scenarios and popularize open world combat, or is there another way?