A Rank OdorOctober 8, 2008
Snafzg went on a frothy-mouthed rant about something I’ve been hearing — and experiencing — a lot more lately: that leveling up in Warhammer Online can be an uneven, uncertain process that can result in a frustrating journey to 40. The problem is, and I’ll attest to this, there’s not enough PvE XP to be had in each tier, unless you’re willing to travel to one of the other same-tier zones in another pairing. You can do the quests, you can do the PQs, but sooner or later, you’re going to find yourself “XP stranded” — too low of a rank for the PvE content in your pairing you’ve yet to do. And since PvE grinding is not beneficial in terms of XP/hour, this presents an issue.
Now, sure, you can bypass this all with one of two solutions: (1) travel to another pairing and do the quests/PQs there, or (2) heavily supplement your PvE experience with lots of scenarios and open world RvR. Both offer the XP to get over the level hump that you need to keep progressing, but they’re not great solutions. For (1), many players — myself included — want to stay within the pairing that we’ve been in and “save” the other two pairings’ content for future alts. It may seem silly, but it’s been repeated enough so that it should be taken seriously. And for (2), WAR promised to be a game that you could level from 1-40 solely through PvE, as well as solely through PvP (with the devs hoping that you’d mix it up between the two). This puts a serious crimp in that leveling scheme, forcing players to come up with less-than-optimal leveling plans.
SpyridonZ on the WHA Forums makes a few decent observations about leveling in WAR:
Here is a valid comparison of the different methods of gameplay for Experience gain…
For XP – Scenarios > Normal Questing > Public Questing > Open-RvR (Note: Open-RvR is highly dependant on situation, and does have a good potential for XP, but in a typical situation, does not give very good XP at all.)
For Gear – Rare Drops > Public Quests > Normal Quests > Scenarios (Note – Rare Drops can happen anywhere – in PvE or RvR. Open-RvR was not listed here, as it is not a good method for gaining gear until Rank 40, as at that point your Renown levels can surpass your own level. Until that point, Renown gear is sub-par in comparison to the other gear types.)
His conclusion is that to maximize both XP/hour and gear upgrades, your average player should be doing a heavy mix of scenarios, PQs and quests, or else they risk falling behind in one of these areas. This is why, from a RvR standpoint, players have been calling out for more drops and better itemization, and why, from a PvE standpoint, players simply want more XP for their effort. The latter should be relatively easy to fix, either by bumping up XP gained from mobs/quests, or add more quests per zone (or, barring that, more repeatable quests).