Remember When We Were In Beta?September 30, 2008
Man, time has flown since WAR launched, eh? Perhaps that’s because I’ve had precious little time to really play, but today I blinked and did a double-take when I realized that I’d been playing Head Start + Launch for almost two and a half weeks now. I’ve definitely shifted back into the MMO Play Mode, squeezing in an hour here or there, but I notice that, for as much as I’m enjoying WAR, I’ve been balancing it a bit better than WoW with other things in my life (like this here blog).
Other than keeping up with the bulk of my guild in terms of leveling, I don’t feel any particular rush or pressure to get things done and Right Now. If I want to spend a night PvPing, I do just that. Last night I joined a group of friends and we enjoyed dominating a PQ six or seven times to build up INF and XP (resulting in full bags of loot and a really nice pair of gloves for yours truly).
Right now we are all in a unique phase of the game that’s only going to last for another couple weeks, tops. It’s not just the “new car smell” of Warhammer Online, where you ooh and ahh over vent about some little secret you found or a great drop or some neat aspect of the game you just noticed. It’s also the last time that the majority of the player base will be leveling up together. There will be no more “resets” at this point, and once level 40s become more commonplace than level 1-39s, the game will shift from a leveling expo to the huge playground of endgame goodies (RvR, sieges, T4 scenarios, lairs, dungeons, etc.). After that point, some will stick with just one character from then on, but others (like myself) will begin leveling anew with alts. Not to mention all of the new players that will be constantly entering the game for the first time. Here is where I bet Mythic hopes the level spread will be decently balanced, with enough T1, T2 and T3 players to maintain the PQs and scenarios and open world RvR while T4 players do whatever.
Soon enough, things will calm down and players will gain an ever-increasing bank of knowledge about the game to master it — databases and wikis, secrets and unlocks, theorycrafting and min/maxing. Memes will rise and fall, such as the recent “Banhammer!”-fest. WAR will continue to add its own unique vocabulary to the MMO market. Players will eventually grow a bit restless and start looking for the next content patch, and past that, the first expansion. It’s how these things go.
The wait is over, the rush is here and the future is yet to be written (in the Tome of Knowledge). It’s groovy, man.