June PC Gamer Coverage of WARJune 19, 2008
My wife just signed on a new doctor to the team, and went in for a physical this afternoon. Tagging along, I discovered that this place was the coolest doctor’s office in the world: they had a subscription to PC Gamer. Better yet, they had the June edition of the magazine, which is all about Warhammer — 40K, the RTS games, and our beloved WAR.
For most of us in the WAR loop, very little of the Warhammer Online coverage is new or newsworthy, but if you’re curious, here’s what’s in the magazine (Cliff’s Notes version):
- Screenshots courtesy of the Warhammer Online website
- “Feedback from the game’s legions of fans resulted in substantial changes to WAR’s gameplay”
- WAR’s original RvR system was way more heavily dependent on instanced scenarios, but as most players were doing that instead of open-world PvP, they scaled back the scenarios (“halved”) and focused more on open world battles and PvE.
- Four siege weapons: catapults, rams, burning oil, single-target ballistas
- Paul Barnett wrote a short column entitled “Warhammer: An Introduction” giving people a quick and dirty overview of the game world.
- Beta testers complained that all characters looked too similar at 40, so they upped the character and visual customizability.
- They listed the three previous Warhammer fantasy computer games.
- Brief mention of the mastery system.
- The guild UI is the “Facebook of MMOs”, including an updated feed on your guild’s activities since you last logged on.
- They pimped the Collector’s Edition.
- There’s an article on “10 Indispensable Warhammer Facts” including how Warhammer is genre-gending, funny, has big guns, predated Warcraft by over 10 years (computer game-wise), draws influences from King Arthur and Aztecs (among others).
- Finally, there’s a “Role Call” list of the major Warhammer races: Empire, Skaven, Dwarfs, Lizardmen, High Elves, Wood Elves, Dark Elves, Bretonnia, Chaos, Orcs and Goblins (Greenskins), and The Undead.