50 Tidbits From Games Day 2008

June 15, 2008

This past Saturday, Baltimore hosted Games Day 2008, an event at which EA Mythic attended to further spread the word of Warhammer. Here are the 50 most interesting tidbits I gathered from the show (much thanks to Book of Grudges for prompting me to do this):

  1. Attendees were given closed beta codes and a code for an in-game item on release.
  2. The White Lion will be playable in beta after two more rounds.
  3. Blood red dye is only available to players with high renown rankings.
  4. Black Guards were given little to no new info and were not playable.
  5. Iron Breaker and Engineer classes were playable, following their revamps.
  6. Banner scraps can be turned in for rewards.
  7. Each server will give you 10 character slots, all from the same faction (Order or Destruction).
  8. Currently, squigs and lions are not nameable, but Mythic wants them to be.
  9. The top 10 renown PvP guilds get their heraldry displayed in or near the guild taverns.
  10. Marauders have debuffs they can throw on casters or melee that, when their skills are used, causes them to take damage.
  11. The “Flee!” ability gives you a huge 10 seconds speed burst, at the cost of all your action points.
  12. The Marauder’s tentacles are called “Wave of Mutilation”, a debuff which causes the enemy to attack slower (and in PvE, acts as a de-taunt).
  13. The full lighting system was not implemented in the version shown at the convention.
  14. Collision detection was working great.
  15. The transportation system is still under consideration — a portal-type system vs. a flying mount system.
  16. Mythic rep on system requirements: “Any PC within the past 3 years will more than likely run WAR without issues.”
  17. No final word on stealth — the issue was deflected in the Q&A section.
  18. The game will try to persuade players to join a realm/faction that needs a population bump (no specifics given, however, perhaps bonuses).
  19. Servers will have population caps on each side to keep them balanced between Order and Destruction. Most MMOs have server population caps; WAR will have realm caps (i.e. two separate caps per server).
  20. You can have up to 4 action bars (perhaps more, but at least 4).
  21. There’s a queue button on your UI that lets you cycle through available scenarios to play.
  22. There will be balance measures in RvR that if one side is getting dominated by the other side, the owned side will get help of some kind.
  23. Loot will be awarded on an “aggro” or “hate” basis — basically, if you’re doing the job of your class well (dps, tanking, healing), you’ll be awarded the loot you deserve.
  24. Lairs are sprinkled throughout each zone, will not be announced where they are, and are in the tier 4 zones.
  25. The account management page will be updated to allow pre-launch codes (for in-game items) after open beta starts but before head launch program does.
  26. Skavens are NPC-only (duh).
  27. The backpack looks to host 40 item slots, plus another tab for quest items.
  28. They have plans to have at least some of a player’s Tome of Knowledge available on the web (for out-of-game viewing).
  29. No weapon dyes currently planned.
  30. No non-combat pets at launch (NOOOO!) — they seem pretty discouraging of this feature.
  31. No specific guild housing features are in development, but it’s a possibility.
  32. No guild/faction-controlled dungeons (similar to capturable keeps) at launch. They are in deep discussion about it, however.
  33. Mythic is already planning the first two years of release, the first two big content patches, and is currently in pre-production into the first expansion pack (!).
  34. Open beta will offer players a lot of “free reign” but may not open up the entire game to play.
  35. It’s a huge game world that takes a “really long time” to run from one end to another.
  36. Other successful MMOs in the past 4-5 years has severely helped the entire industry, including WAR.
  37. They’re looking to compete with other MMOs by setting themselves apart with features — RvR, PQs, Tome of Knowledge — that no other MMO has.
  38. They’re still testing and trying to figure out what the population cap per server will be for the sake of the best and most fun RvR.
  39. Level 40 isn’t the actual end game — there are still 80 renown ranks, armor sets (“around 20”), Tome of Knowledge unlocks, claim keeps, unlock content in the capital cities, and so on to explore and achieve.
  40. Your first armor set is available to gain around level 5-6.
  41. Guild leveling “is pretty hard”.
  42. Lots of visual customization — character creation, armor sets, dye, titles, trophies.
  43. Again, character aging/growing effects will not be at launch, but they’re still looking into it.
  44. A Station Pass option for all of EA’s MMORPGs, a la SOE? “Under discussion.”
  45. A Magus is always on a disc, but when other players get their mounts, the Magus’ get a visually different, faster disc.
  46. The Inevitable City has wings devoted to various gods.
  47. Since Warhammer is such a large IP, they really can’t put it all in right away.
  48. Some of the best armor sets in the game are achieved through RvR renown.
  49. Healers are some of “the most powerful characters” due to their ability to fill multiple roles.
  50. No RvR dungeon at launch (a la DAoC), but they’re talking about it a lot.


  1. […] one of my co-hosts from ChaosCast, created a comprehensive list of 50 things he found interesting. Some of the things on his list can be seen in the Q/A videos […]

  2. […] PvE Marauder Movie:   Waaaagh! Shouting Video:     Waaagh! Blog   – 50 Tidbits from Games Day Baltimore       Expect further updates as we get the information! Posted in Community […]

  3. […] head over Waaagh, for a list of 50 tidbits from Games Day Baltimore. It’s a much more comprehensive listing than I’ve managed here. Possibly related posts: […]

  4. Nice work! I’ve linked to it in my much more brief version 🙂

  5. Nice write up! Number 33 is one of my favorites.

  6. […] over at the WAAAGH!, has posted up a list of 50 tidbits to remember from GamesDay this […]

  7. Great info! Thanks for sharing.

  8. Great sum up bro, and I am glad I made your day. I just had to put it in my sig because it really hit it on the nail for me to.

  9. Nice list =)

  10. I wonder how queuing up for scenarios is going to affect open world pvp? I mean if it’s accessible from the standard UI then what’s stopping me for always having a scenario ready to warp to if I get in trouble?

  11. The full Baltimore Games Day 2008 Q&A is now live:

    Also for the other Baltimore videos see:

  12. Great info, thanks for taking the time!

  13. Hot diggity! That just saved me a bunch of time! 🙂

    Number 50 makes me a bit sad, but I hope this is a core piece to their first expansion. I looooooooooooved Darkness Falls!

  14. What a great and thourough post. thank you very much for the info. I like the idea of having 10 characters as this will mean you can have a character for almost every character class available to your faction if you want!

  15. Excellent recap of the current state of the game.

    I really like the “tab for quest items.” part of the backpack. A lot of other really great info that I haven’t seen anywhere else. Thanks for the excellent preview.

  16. Great info, thank you for sharing and thanks to “Book of Grudges”.

  17. […] a list of 50 news bit on the game on waaagh!, including info on character slot, server population caps and so on. Take a […]

  18. […] of good stuff from that article at the convention. 50 Tidbits From Games Day 2008 Waaagh! A Warhammer Online Blog Guild banners hang in the pubs, awesome. But even better is they’re already working on the endgame […]

  19. Couple of corrections.

    12: Wave of Mutilation causes people to do 50% less damage to you, not attack 50% slower.

    23: Not quite so. It’s half random.

    40: First armor set at level 7.

    41: Guild leveling is easy/fast as hell.

  20. […] a nice post full of new WAR goodies: 50 Tidbits From Games Day 2008 Waaagh! A Warhammer Online Blog __________________ When you compare a game to Oblivion, God kills a […]

  21. In regards to abusing scenario queues. Hopefully it will require performing an action, similar to hearthing in WoW, and thus be about impossible inside of combat. So, a player is in a queue to join Scenario1. The timer pops and they can join. When clicking join a 5 second cast timer appears that can be pushed back or interrupted by an attack.

    It is still concerning that it could be used as an escape mechanism, but hopefully upon entering or leaving a scenario it will balance the power.

  22. […] 50 Tidbits From Games Day 2008 [image]This past Saturday, Baltimore hosted Games Day 2008, an event at which EA Mythic attended to further spread the […] […]

  23. […] WAR) G4 – X-Play – Previews Baltimore Gamesday 2008 Q/A Video More Videos from WarhammerOnline.tv Q/A Written Server Population balance explained Player Review 1 Player Review 2 Player Review 3 Player Review […]

  24. […] Okay, chalk this one up to being bored and speculative as we impatiently await the impending “fall 2008,” firm-as-mud release of Warhammer Online. You may also attribute it to the recent (legit) information leak that a team of EA Mythic devs are already working on the game’s first expansion. […]

  25. […] Top 50 Tidbit lists are not a trademark of the Waaagh! Blog but I must thank Syp’s Baltimore Gamesday Top 50 Tidbits for inspiring this format! Related Posts (auto-generated)Overdue Game Updates!A Great Interview […]

  26. Great Post!!!

  27. […] made sure to share quite a bit of interesting Warhammer Online information. Syp, a WAR fan made a very interesting blog post, where he go over 50 different tidbits from Games Day 2008, all Warhammer Online related of course. […]

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