Random Thoughts On The May NewsletterMay 30, 2008
White Lion career – Okay, this was a surprise to nobody, as this has been the worst-kept secret for months now (so why did Mythic even try to hide it?). I think Order now has a new top favorite career (along with Witch Hunter), in an already popular racial choice (elves do pretty well, demographically, in other MMOs). It’ll be cool to have a pet that grows alongside of you for the entire game, and pet class lovers (like yours truly) will appreciate the bond this creates. Then again, I hate cats, and WoW is absolutely stuffed with cat-leading hunters. Do we need another class like that? At least the White Lions are melee-oriented, which is a switch from most MMO pet classes (where the player tends to be ranged while the pet tanks).
Paul’s Video Blogs – Does this man not know how to hold a camera straight? “Mike Confesses” is a nice testimony about how the WAR dev team actually likes playing their own game. “Orc Lighting” shows off how nice WAR’s graphics look with proper lighting. “Orc Teeth” gives us a brief glimpse on how people are chosen for beta. But the best is all of them recording cow noises.
Grab Bag #26 – Each capital city boasts three dungeons, two PQs for opposing forces and one raid boss event. Lots more stuff in here about capital cities, but honestly? It’s not the most exciting stuff in the world. We’ve seen a lot about Altdorf and the Inevitable City (Empire/Chaos), but virtually nothing so far on the other four capitals.
Crafting Podcast – Hey is that Mark Jacobs doing a podcast? Wow, I think it is! He’s not the best speaker, but he does seem passionate about crafting. He talks about how other crafting systems require you to make hundreds of junk items to level up (which he hates), and didn’t want it to be recipe-based (which has been overdone). Two crafting professions are confirmed (for now) to be apothecary and talisman making, while the four gathering professions are cultivating, butchering, scavenging, and magical salvaging. You can only have one gathering and one crafting skill at a time. Crafting trainers start showing up in the second chapter.
Cultivating grows weeds and fungi, which feeds into the apothecary skill. You can grow things anywhere from seeds/spores. Weeds and fungi take time to grow, and you can affect the growth speed with soil, water and nutrients. Magical salvaging breaks down an item for its bonus and magical essences (essences are used to make talismans). Scavenging and butchering extract resources from creatures (scavenging = sentient creatures, butchering = dumb beasts). Flies around a corpse tells you if it can be scavenged/butchered.
Apothecary creates potions, lotions and powders. Main ingredients + additional ingredients = experimental effects. Lots of experimentation and variety due to trial and error. Talismans are minor items of power that attach to items.
Above even the White Lion career, this crafting info was the most exciting part of the newsletter. I love the disposal of recipes, and instead the move to encourage players to combine and experiment! Apothecary and cultivating look the most interesting to me at this time, but I’m sure I’ll try them all.
Witch Elf Career Masteries – I know we’re still months from launch, but between now and the NDA drop, I’d really love to see Mythic get a bit more specific with skill, mastery, morale and talent lists. The generalizations (like in this career mastery section) is just too vague for me. Details, people!
Zone Overview/Scenarios 101 – Either Mythic isn’t presenting it the right way, or I’m just not naturally inclined to be excited about these types of articles, I don’t know. Big “pass” for me.
Concept Art: Dark Elf/Dwarf Mounts – Cool, yes. Although I’m a big fan of steampunk, WAR’s dwarfish engineering look doesn’t sit as right with me (as say, World of Warcraft) (heresy!). Still, jet packs!
Beta Journal – Eh.