Posts Tagged ‘crafting’

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Da Newz – June 12

June 12, 2008

Story of the Week: Population Imbalance Apocalypse!

  • So this all started with a poll over at WHA – “Which class will you play on release?” Many people answered. Snafzg of The Greenskin poured the results into a headache-inducing spreadsheet, and came up with the conclusion that, as it stands now, more players are looking to play the Destruction side than Order, causing an unsettling imbalance in a PvP-centric game. Site upon site, blog upon blog took this news, ripped their shirts in twain, poured ashes on their heads, and declared a population imbalance apocalypse on WAR. I like it when people get up in a tizzy over something that hasn’t actually happened yet. It amuses the Syp.

Beta Ticker:

  • 728,846 beta applicants
  • +8,466 from last week

Quote of the Week:

  • “Quite simply, Public Quests are raids without the bullcrap.” ~ Michael Zenke

New WAR Sites and Blogs:

Interviews:

Misc. News:

Commentaries & Articles:

Podcasts:

Forums:

Comics, Songs & Fun:

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Massive Overload

June 6, 2008

I started writing a superlong article analyzing all 15 or so new posts at Massively concerning their trip to Mythic and quickly ran out of steam after about the fifth piece. I’m sorry, I know you all expect me to be superman, but I’m more like his dog (who could both fly AND lick his own genitals). So instead, here is a list of the 40 most interesting tidbits from all these posts! In no particular order!

  1. The Magus will get summonable demons (with limited movement).
  2. The possibility of us moving into open beta is set at a minimum of “one month”.
  3. The “Old World Armory” (items) is one of the last sections currently in development for the Tome of Knowledge.
  4. There will be Tome unlocks for having your city statue destroyed, completing a public quest without wearing armor, and for killing guild leaders.
  5. WAR is described by Mythic as “hardcore”, so they’re focusing hard on making it easily accessible to the casual player willing to learn.
  6. You can have only one gathering and one crafting skill; you can’t have two gathering or two crafting skills.
  7. Crafting can result in both criticals and “supercriticals” — ooh, I like the sound of that!
  8. Talismans are magical because your characters *believe* they are, not because they actually are.
  9. The contested city instance is 48 v 48 players for capital city warfare.
  10. There’s a suit of armor that you can earn only through doing PQs in an enemy city.
  11. Capital cities are laid out in a way that will allow designers to go back and add more to them later!
  12. You will be able to visit a capital city as early as level 7-8, but some sections of the city are closed off until you’re a higher level.
  13. In Altdorf, there’s a traveling troupe of actors that wander through the city and put on shows!
  14. Cities have programmable events/looks for certain occasions and seasons.
  15. There’s a PQ in a city that’s nothing more or less than a BAR BRAWL!
  16. Alliances are formed from up to 10 different guilds.
  17. There will most likely be an out-of-game guild component to keep guildies up to date on news and events.
  18. The icons available for guild heraldry number in the “hundreds”.
  19. Standards can only be wielded by select people in a guild.
  20. Mythic’s first office was actually two condos, one across the street from each other.
  21. Each career has its own unique UI design!
  22. Goblin shamans channel two types of Waaagh!: Mork and Gork (not Mork and Mindy?).
  23. Shamans have 28 spells and abilities to choose from (including masteries).
  24. The UI ring at your character’s feet always points to teammates and objectives.
  25. Items and gear can actually increase your spells and skills above level 40.
  26. Instead of cloaks, Engineers have backpacks and Black Orcs have backracks.
  27. The Engineer has at least three types of turrets to place, including machine gun and flame.
  28. Other Engineer tricks include healing ale, barbed wire and land mines.
  29. You can make your character dizzy if you spin the screen too much.
  30. Engineers can get a huge sniper shot skill at the end of one of their masteries.
  31. A Chaos Marauder’s mutations have different graphics for the same mutation.
  32. Marauders get — pretty much — a grappling hook ability to suck enemies right up to them.
  33. Squigs can fart!
  34. White lions can catch an enemy and toss them back to their master with a flip of the head.
  35. Rune Priests can bestow temporary abilities on classes that normally couldn’t use them (like tanks using healing skills).
  36. Chosen can have up to three dread auras up at a time.
  37. Everyone at the end of a PQ gets a roll for good loot, but those who participate more get roll modifiers.
  38. You also build up “influence” for PQs, which will eventually unlock good loot from nearby vendors.
  39. “Public Quests are raids without the bullcrap.”
  40. You can participate in scenarios even at level 1 — and be effective.
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Da Newz – June 5

June 5, 2008

Beta Ticker: 720,380 (up +20,125 from last week)

Quote of the Week: “We’re sort of winking at you, you know? We’re saying ‘oh, we know what you’re going to do.'” ~ Carrie Gouskos on the Tome of Knowledge

Story of the Week: Massively visits Mythic. Michael Zenke just became the most envied person in the Warhammer world, as he was invited into EA Mythic to conduct numerous interviews, play testing and investigations into WAR. A week later, and we have 15 (!) articles for his work. Here they are:

In Other News:

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Random Thoughts On The May Newsletter

May 30, 2008

White Lion career – Okay, this was a surprise to nobody, as this has been the worst-kept secret for months now (so why did Mythic even try to hide it?). I think Order now has a new top favorite career (along with Witch Hunter), in an already popular racial choice (elves do pretty well, demographically, in other MMOs). It’ll be cool to have a pet that grows alongside of you for the entire game, and pet class lovers (like yours truly) will appreciate the bond this creates. Then again, I hate cats, and WoW is absolutely stuffed with cat-leading hunters. Do we need another class like that? At least the White Lions are melee-oriented, which is a switch from most MMO pet classes (where the player tends to be ranged while the pet tanks).

Paul’s Video Blogs - Does this man not know how to hold a camera straight? “Mike Confesses” is a nice testimony about how the WAR dev team actually likes playing their own game. “Orc Lighting” shows off how nice WAR’s graphics look with proper lighting. “Orc Teeth” gives us a brief glimpse on how people are chosen for beta. But the best is all of them recording cow noises.

Grab Bag #26 - Each capital city boasts three dungeons, two PQs for opposing forces and one raid boss event. Lots more stuff in here about capital cities, but honestly? It’s not the most exciting stuff in the world. We’ve seen a lot about Altdorf and the Inevitable City (Empire/Chaos), but virtually nothing so far on the other four capitals.

Crafting Podcast – Hey is that Mark Jacobs doing a podcast? Wow, I think it is! He’s not the best speaker, but he does seem passionate about crafting. He talks about how other crafting systems require you to make hundreds of junk items to level up (which he hates), and didn’t want it to be recipe-based (which has been overdone). Two crafting professions are confirmed (for now) to be apothecary and talisman making, while the four gathering professions are cultivating, butchering, scavenging, and magical salvaging. You can only have one gathering and one crafting skill at a time. Crafting trainers start showing up in the second chapter.

Cultivating grows weeds and fungi, which feeds into the apothecary skill. You can grow things anywhere from seeds/spores. Weeds and fungi take time to grow, and you can affect the growth speed with soil, water and nutrients. Magical salvaging breaks down an item for its bonus and magical essences (essences are used to make talismans). Scavenging and butchering extract resources from creatures (scavenging = sentient creatures, butchering = dumb beasts). Flies around a corpse tells you if it can be scavenged/butchered.

Apothecary creates potions, lotions and powders. Main ingredients + additional ingredients = experimental effects. Lots of experimentation and variety due to trial and error. Talismans are minor items of power that attach to items.

Above even the White Lion career, this crafting info was the most exciting part of the newsletter. I love the disposal of recipes, and instead the move to encourage players to combine and experiment! Apothecary and cultivating look the most interesting to me at this time, but I’m sure I’ll try them all.

Witch Elf Career Masteries – I know we’re still months from launch, but between now and the NDA drop, I’d really love to see Mythic get a bit more specific with skill, mastery, morale and talent lists. The generalizations (like in this career mastery section) is just too vague for me. Details, people!

Zone Overview/Scenarios 101 – Either Mythic isn’t presenting it the right way, or I’m just not naturally inclined to be excited about these types of articles, I don’t know. Big “pass” for me.

Concept Art: Dark Elf/Dwarf Mounts – Cool, yes. Although I’m a big fan of steampunk, WAR’s dwarfish engineering look doesn’t sit as right with me (as say, World of Warcraft) (heresy!). Still, jet packs!

Beta Journal – Eh.

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Da Newz – May 29

May 29, 2008

Beta Ticker: 700.255 (+0 since last week)

Quote of the Week: I would rather hear William Shatner and Roseanne Barr singing a duet while having my fingernails pulled out one by one while sitting in a pool of molten lava than have Mythic’s own Official Forums for WAR. How’s that for clarity?” ~ Mark Jacobs

Story of the Week: White Lion career confirmed. As little of a surprise as it ended up being, the cat is finally out of the bag (heh) on the last High Elf class and the final revealed class of WAR: the White Lion career! GameSpot and Warhammer Alliance jumped the official gun on this by a day or so, but Mythic doesn’t seem too sore, and the official White Lion page is up. Meanwhile, GameSpot has a g-r-r-r-eat White Lion video to watch and a more fleshed-out interview to read.

In Other News:

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Da Newz – May 8

May 8, 2008

Beta Ticker: 684,885 (+17,567 from last week)

Quote of the Week: “Death! Kill! Custard!” ~ The slogan on the 8-Bit Paul Barnett t-shirt

Story of the Week: The dev team did a huge conference call with 23 WAR and game review sites last week, prompting a plethora of articles more or less saying the exact same thing. We here at WAAAGH! were not invited, and thus are drowning in a vat of bitter tears and tabasco sauce.

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Eleven Best WAR Features Touted This Past Week

April 2, 2008

Because everything should go to eleven, dontcha know?

1. The Collector’s Edition – In the field of collector’s editions, WAR is poised to outdo them all with a collection of great out-of-game bonuses (art book, graphic novel, figurine) and plenty of in-game goodies (character heads, unique quests, fun items). $30 for all this? Consider it a steal!

2. Mark Jacobs weathering the delay fallout on Warhammer Alliance Forums – Right, wrong or somewhere in the middle on the decision to delay, Mark nevertheless hit the community with a preemptive olive branch of communication and diplomacy. For a good couple days, he answered the many, many worries and questions people had about the WAR delay. It proves we have a great dev team that not only cares about the game, but in the community.

3. This quote by Paul Barnett on a video interview – THEM: “W-w-why would that be there?” PAUL: “‘Cause it’s a Chaos Demon!” THEM: “Well what’s the reason for it being there?” PAUL: “Because its CHAOS! It’s just there…” THEM: “W-well won’t people get upset?” PAUL: “No, they’ll get KILLED! …It’ll be AWESOME!”

4. Plungers of the World – Instead of falling off a cliff to your death or getting stuck in an obscure piece of terrain, WAR will reward you for your exploration and then blow you the heck back into the map with large explosives.

5. Crafting – Really nice to get to see a bit of this, nicer still that gathering will come solely from mobs you kill (no node farming!), but it would be the nicest of all to get a more complete run-down on this facet of WAR.

6. Altdorf/Inevitable City walkthroughs – Since these will not only be the capitol cities of their factions but also the staging ground for end game RvR battles, it was great to get fully fleshed-out tours through them.

7. There’s a guy. In Altdorf. Who’s sitting on the can in an outhouse. And you can get a quest from him.

8. Guilds get their own UI look, as well as their own banners. Spiffy!

9. Open beta is announced to start “sometime this summer”. I know it can’t be soon enough for most folks.

10. The new WAR website – not only looks great, but they’re being pretty good with updating it regularly!

11. The March Newsletter – and I’ve been so busy going through all the other WAR info released recently, I haven’t even read mine yet!

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