Archive for the ‘Da Newz’ Category

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Da Newz – July 17

July 17, 2008

Story of the Week: Four capital cities and four classes cut from launch.

  • Frankly, we at WAAAGH! have never seen the WAR community so frenzied, emotional and opinionated about any event to date. As “Black Friday” rolled around, Mark Jacobs lowered the boom: four careers and four capital cities would be cut from the launch. Players were hardly thrilled, anti-WAR folk ecstatic, and bloggers went bananas.
  • And let’s not forget the “other” big stories this week: Guild Beta beginning, E3, the “open grouping” announcement, and Mythic’s name change.

Beta Ticker:

  • 762,013 (same as last week)

Quotes of the Week:

  • “As to the future of these [four cut] careers, I would love to say that they will be put into the game at some point but I can’t.” ~ Mark Jacobs
  • Guys, just because you’re releasing a game to a bored 10 million WoW players doesn’t mean you get a free pass.” ~ Cuppytalk
  • “This is probably the greatest gift that anyone has ever given me. I think I’m going to cry. I’m just so happy. You know, I could probably milk this one piece of info for an entire year.” ~ Boathammer

New Sites & Blogs:

From EA Mythic:

News & Articles:

Videos & Podcasts:

Fun & Games:

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Warhammer CE Sold Out! (possibly)

July 10, 2008

Okay, I’m not talking about the second, third and fourth big announcements to be released tomorrow by Mythic (following their name change to “Mythic and the Funkytown Groove”), but this little post I found on Evil Avatar:

Hey guys,

Jason from GoGamer. Hope you don’t mind the intrusion, I haven’t posted here in a while, but I wanted to give everyone a heads up. IF you are interested in purchasing a CE of WAR, you must have your Pre-Order in by this coming Monday morning. All retailers will be pulling their listings for the CE and stop taking pre-orders for the CE first thing on Monday. Apparently, their 60K will all be sold-out by then.

So, if you would like to get your copy reserved you must do it this weekend. Of course, it would be nice if you placed a pre-order with us. :-)

This is what EA has communicated to us and they say no more will be made available after release. Thought you guys should know.

Also, everyone who places a pre-order with us prior to Monday will receive their beta, head-start and in-game keys as normal.

I hope some of you found this helpful.

If anyone has any questions let me know.

Jason
GoGamer.com

I’m scouting around looking for verification on this, but the fact that there are some big announcements coming up makes me wonder if this might not be tied into it. And hey, what a scoop! Two scoops of speculation in every box of Syp’s Reckoning Bran.

IF this is true… is an announcement pending celebrating the big 60K sell-out? That the NDA is dropping/open beta unleashing/release date announcing?

Update: other sales employees’ and dev confirmation in this WHA thread.

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Da Newz – July 10

July 10, 2008

Story of the Week: [tie] Browncoat shakes the boat & Silex hits the jackpot

  • While it wasn’t a huge news week, two stories did bubble to the top. Browncoat on WHA wrote an argumentative piece on Mythic’s marketing strategy, which got wordy Mark Jacobs to respond. Meanwhile, Silex from Warhammer Info wrote up a simply awesome hands-on article (with pics) from a recent convention.

Beta Ticker:

  • 762,013
  • +9,460 from last week

Quotes of the Week:

  • The way beta is going right now, I’d expect the NDA to be lifted sooner, rather than later. I want to lift the NDA well before the OB.” ~ Mark Jacobs
  • The beta ticker on warhammeronline.com shows nearly 750,000 beta signups and at least half of those are European.” ~ Iain Compton
  • We’ve thrown away some of our most darling ideas because they turned out to be crap…” ~ Paul Barnett

New Sites & Blogs:

From EA Mythic:

Articles & Features:

Videos & Podcasts:

Fun & Games:

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Da Newz – July 3

July 3, 2008

Story of the Week: Guild Beta Begins

  • It was an announcement that was heard ’round the world… of guild communities. The very, very long-awaited guild beta was pronounced to start in July, with beta keys flying every which way to various guilds who applied. And yet… and yet Chrono Chaos was overlooked. WE SHALL NOT BE SLIGHTED!

Beta Ticker:

  • 752,553 (+8,950 from last week)

Quotes of the Week:

  • “I can’t say why but believe the hype for WAR. I’ve heard from plenty of trusted people that this game’s on a solid bee-line to success. Trusted by me anyway.” ~ JoBildo
  • “In truth, MMOG developers really haven’t seen anything comparable to this situation since the genre really began hitting its stride in early 2000. Even the competition between EverQuest II and the original release of WoW isn’t comparable.” ~ TTH on the WAR vs. WoW launch

New Sites & Blogs:

From EA Mythic:

Articles & Essays:

Videos & Podcasts:

Fun & Games:

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Da Newz – June 26

June 26, 2008

Story of the Week: Richard Bartle’s WAR=WoW Remark

  • The rule of the blogosphere is that if there isn’t enough real news going on, we’ll make it up ourselves. Richard Bartle, crown prince of MUDs, was quoted in an interview effectively saying that Warhammer and Warcraft were the same game. This ignited a firestorm of nerdrage, dozens of posts, and (surprisingly) dozens of replies from Bartle himself.

Beta Ticker:

  • 743,603
  • +14,757 from last week

Quotes of the Week:

  • “I’ve already played Warhammer. It was called World of Warcraft.” ~ Richard Bartle
  • “It’s fantasy with all the crap bits taken out.” ~ Paul Barnett
  • “If a developer’s confidence equated directly to the excellence of a video game, then Warhammer Online: Age of Reckoning would easily be one of the best MMOs ever made.” ~ IGN
  • “[Age of Conan’s launch] showed us that it’s very important that you be as polished and complete when you launch your game.” ~ Jeff Hickman

New Blogs & Sites:

From EA Mythic:

Articles & Features:

Videos & Podcasts:

Fun & Games:

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Da Newz – June 19

June 19, 2008

Story of the Week: Baltimore Games Day 2008

  • A little bit of the old, a little bit of the new: this was the mantra of the devs who came to the Games Day convention, parceling out a few new snippets of info (10 character slots! population caps! expansion in the works!) and regurgitating a lot of older stuff. Many visitors noted that 8 of the classes were unavailable to play on the show floor, including the elusive Black Guard.

Beta Ticker:

  • 736,315
  • +7,469 from last week

Quote of the Week:

  • “Paul runs on love, kindness, and the blood of many elves!” ~ Mythic rep

New WAR Sites & Blogs:

From EA Mythic:

Misc. News:

Podcasts:

Articles & Commentary:

Databases & Forums:

Videos:

Fun & Games:

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50 Tidbits From Games Day 2008

June 15, 2008

This past Saturday, Baltimore hosted Games Day 2008, an event at which EA Mythic attended to further spread the word of Warhammer. Here are the 50 most interesting tidbits I gathered from the show (much thanks to Book of Grudges for prompting me to do this):

  1. Attendees were given closed beta codes and a code for an in-game item on release.
  2. The White Lion will be playable in beta after two more rounds.
  3. Blood red dye is only available to players with high renown rankings.
  4. Black Guards were given little to no new info and were not playable.
  5. Iron Breaker and Engineer classes were playable, following their revamps.
  6. Banner scraps can be turned in for rewards.
  7. Each server will give you 10 character slots, all from the same faction (Order or Destruction).
  8. Currently, squigs and lions are not nameable, but Mythic wants them to be.
  9. The top 10 renown PvP guilds get their heraldry displayed in or near the guild taverns.
  10. Marauders have debuffs they can throw on casters or melee that, when their skills are used, causes them to take damage.
  11. The “Flee!” ability gives you a huge 10 seconds speed burst, at the cost of all your action points.
  12. The Marauder’s tentacles are called “Wave of Mutilation”, a debuff which causes the enemy to attack slower (and in PvE, acts as a de-taunt).
  13. The full lighting system was not implemented in the version shown at the convention.
  14. Collision detection was working great.
  15. The transportation system is still under consideration — a portal-type system vs. a flying mount system.
  16. Mythic rep on system requirements: “Any PC within the past 3 years will more than likely run WAR without issues.”
  17. No final word on stealth — the issue was deflected in the Q&A section.
  18. The game will try to persuade players to join a realm/faction that needs a population bump (no specifics given, however, perhaps bonuses).
  19. Servers will have population caps on each side to keep them balanced between Order and Destruction. Most MMOs have server population caps; WAR will have realm caps (i.e. two separate caps per server).
  20. You can have up to 4 action bars (perhaps more, but at least 4).
  21. There’s a queue button on your UI that lets you cycle through available scenarios to play.
  22. There will be balance measures in RvR that if one side is getting dominated by the other side, the owned side will get help of some kind.
  23. Loot will be awarded on an “aggro” or “hate” basis — basically, if you’re doing the job of your class well (dps, tanking, healing), you’ll be awarded the loot you deserve.
  24. Lairs are sprinkled throughout each zone, will not be announced where they are, and are in the tier 4 zones.
  25. The account management page will be updated to allow pre-launch codes (for in-game items) after open beta starts but before head launch program does.
  26. Skavens are NPC-only (duh).
  27. The backpack looks to host 40 item slots, plus another tab for quest items.
  28. They have plans to have at least some of a player’s Tome of Knowledge available on the web (for out-of-game viewing).
  29. No weapon dyes currently planned.
  30. No non-combat pets at launch (NOOOO!) — they seem pretty discouraging of this feature.
  31. No specific guild housing features are in development, but it’s a possibility.
  32. No guild/faction-controlled dungeons (similar to capturable keeps) at launch. They are in deep discussion about it, however.
  33. Mythic is already planning the first two years of release, the first two big content patches, and is currently in pre-production into the first expansion pack (!).
  34. Open beta will offer players a lot of “free reign” but may not open up the entire game to play.
  35. It’s a huge game world that takes a “really long time” to run from one end to another.
  36. Other successful MMOs in the past 4-5 years has severely helped the entire industry, including WAR.
  37. They’re looking to compete with other MMOs by setting themselves apart with features — RvR, PQs, Tome of Knowledge — that no other MMO has.
  38. They’re still testing and trying to figure out what the population cap per server will be for the sake of the best and most fun RvR.
  39. Level 40 isn’t the actual end game — there are still 80 renown ranks, armor sets (“around 20″), Tome of Knowledge unlocks, claim keeps, unlock content in the capital cities, and so on to explore and achieve.
  40. Your first armor set is available to gain around level 5-6.
  41. Guild leveling “is pretty hard”.
  42. Lots of visual customization — character creation, armor sets, dye, titles, trophies.
  43. Again, character aging/growing effects will not be at launch, but they’re still looking into it.
  44. A Station Pass option for all of EA’s MMORPGs, a la SOE? “Under discussion.”
  45. A Magus is always on a disc, but when other players get their mounts, the Magus’ get a visually different, faster disc.
  46. The Inevitable City has wings devoted to various gods.
  47. Since Warhammer is such a large IP, they really can’t put it all in right away.
  48. Some of the best armor sets in the game are achieved through RvR renown.
  49. Healers are some of “the most powerful characters” due to their ability to fill multiple roles.
  50. No RvR dungeon at launch (a la DAoC), but they’re talking about it a lot.
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