Welcome to all WoW Insider readers — and remember, it’s okay to play WoW and still be excited about WAR. I am!
Archive for March, 2008
In my opinion — which is lengthy and carries the weight of the seven richest kings of the world behind it — the single most important decision that you make when you roll a new character isn’t the class choice, the facial features or what server you are going to call your home. It’s your name, bubba, and if you’re the type who is impatiently trying to get through the creation process just to get in the game, you might make a fatal mistake.
NAME = IDENTITY
Let’s be honest: what your character looks like has little to nothing to do with how players see you as a character/player. Those facial features you spent twenty minutes tweaking with sliders and subtle color shades? Obscured, most likely, or only seen as a handful of pixels to anyone passing by. The rest of you will be covered with an ever-changing suit of armor and weapons, none of which promote a permanent, recognizable image. The only part of your character that stays constant, from the first time you create a character until the moment you delete it or the game shuts down, is its name.
Your name, primarily on your main character, is how all of your friends and guildies address you and think of you. I have friends in WoW who have real names that I know like “Ryan” and “Amy”, but even if I met them in real life I’d probably call them by the character name I’ve gotten to know them as for the past few years. If you pick a crappy name and that character ends up being your most-played toon, you WILL regret it and be stuck with the fruits of your hasty decision.
So names are important. Names are your identity. But what if you’re one of those folks who just blank when staring at an empty “NAME:” field? What if you duct tape electric eels to your body to prove how hardcore you are? WAAAGH! can’t help with the second thing, but we have a few ideas that might help with the first.
WHAT NOT TO DO WHEN CHOOSING A NAME
It’s been said before, but it bears repeating: some names are common and overused for a reason, so avoid those. No matter how much you might like Drizzit, Elminster, Legolas, Wolverine, Harry Potter, Neo, Sephiroth, or (shudder) Chuck Norris as make-believe friends, nobody cares if you create a twisted variation to join the crowds of other Gandolfs, ChickNorruses and Drizzles out there. It makes other people hate you with a passion reserved for the Zombie Third Reich, and you don’t need that grief before you actually start playing and earning your own reputation.
I’m not saying that literary or video game sources are bad sources for name ideas — just go a path less traveled, eh?
- Don’t make an offensive name
- Don’t choose a name that obviously displays your immaturity level (Mr. McFartyPants, I’m looking at you) or need for sex/attention (Ms. Nudely)
- Don’t name your character after the latest internet fad/meme (which your character will certainly outlive)
- Don’t name your character after your class (a rogue being Stabbykill, for example)
- Don’t modify a name that the game’s already said is taken (why do you want to be similar to another player?)
- Don’t name yourself after a real world celebrity or politician
- Don’t use weird symbols dredged up from the depths of ASCII that will require me to open my Character Map just to send you a whisper — most countries would legally turn a blind eye if I decided to keelhaul you for doing this
- In fact, don’t use any symbols or numbers whatsoever, if you’re English speaking — the 26 letters in the alphabet are good enough for anyone
- Don’t just roll a hamster across the keyboard and accept the random letters as a good pick, and
- Don’t pick the really cool name I’ve been holding in my hands for the past few months, cradling it like a newborn fledgling hope of a dream. You don’t want to do that to me. No, you don’t.
THE RULE OF THREE/FOUR
Before you do start brainstorming over your new moniker, I’d like to advise you about a little something I call the Rule of Three/Four. The rule is this: no matter what name you pick, people in the game will naturally abbreviate it into three or four letters when they talk to you. (Most of the time, that is; I know some people take delicious sadistic pleasure out of correctly typing out each guildmate’s complete name, even if said name is sixteen letters long and consists mostly of K’s, I’s , X’s and umlauts.)
It’s just a fact of quick game communication — we don’t have the time to fully spell out your name, Melandriatix, every time we need to wing you a /tell. You’re now “Mel”, and you just have to accept it. One way to make this rule work in your favor, of course, is to only create names with three or four letters. Hence, why I picked “Syp” (although my guildies love to rearrange the letters into “spy” for some reason…).
Exception to the rule: If you pick a name that starts with an unusual letter (Q, Y, X or Z, usually), people tend to abbreviate down to just that one letter. Hope you like James Bond, Q!
IDEA #1: PICK A THEME
One of my friends loves to choose names from Norse mythology as a source of her unique character names. I’ve heard of other people going with river names, types of weather, names of previous Popes, and so on. Choosing a theme to revolve all of your future character’s around not only gives you a pre-made list to pick from, but it ties your characters together in a subtle yet mentally tangible way.
IDEA #2: DO VARIATIONS ON THE SAME NAME
This is a boon to guildies that have to put up with you, Mr. or Mrs. Altoholic who has at least 8 characters on the same account. People have a very difficult time remembering who’s who in a guild, particularly if people aren’t good at posting a guild note beside their alt. You might have 50 people in the guild with 5 characters each, and you’re now expected to remember which of the 250 names is what person.
An easy, non-posty way around this is to come up with your main character’s name, then every other character you create has a variation on that name. Suffixes and prefixes are a key to this. I have another friend who starts every character with “Val-” and then a different ending to that word. No matter which toon she’s on, we all know the “Val” name means her, and it plays right into the Rule of Three/Four anyway.
Warning: people tend to get possessive of their naming rights in a guild when they do this sort of thing, and if anyone comes into the guild or creates a character with a similar name, there could be trouble.
IDEA #3: CREATE A PERSISTENT LIST
I’ve been doing this myself for the past few months, because I know that while I rarely have inspirational naming flashes when I go to character creation, I often brainstorm excellent names at odd times. Ergo, I have a notepad file on my computer that I’m always opening and adding a new name if I see a cool word I like or think of a name I’d like to try out in the future. I’m not one of those people who always has to have the same name in every game, so coming up with spiffy names is a great way to prepare for what I might have coming down the pike.
My wife, by the way, will never let me name our children because she’s seen my list. ‘Tis a pity. “Harbinger of Death” would’ve been a great name for my firstborn.
IDEA #4: BABY NAME BOOKS
I work with teens, and a fun question I ask them sometimes is “If you had to give yourself another name that isn’t your current one, what would you pick?” The hypothetical option to rename yourself gives you a sense of ownership and control — you couldn’t pick your own name at birth, obviously, but you do have the option to do so in the future, at least in games!
Take a note from established writers: invest in a few baby name books — or if you’re too cheap, phone books — and spend some quality toilet time leafing through them and highlighting names that appeal to you. They have some crazy names in them thar books, yeah-huh.
IDEA #5: PUNS ARE AWESOME
If I see a character running around with a punny name that makes me groan (in a good way), then they’ve just made my day. Assuming that you’re secure with being ribbed about it and having the joke grow stale by the second week, why not?
IDEA #6: NAME GENERATORS
For the truly hapless, there are hundreds of online name generators to help you out. In addition to spouting you a random name, many of them will let you pick a theme, era or country to narrow down the list of names it comes up with.
I have used generators in the past, although mostly just to get me started on a name. If the generator comes up with a name that has an interesting prefix or suffix, I’ll modify it some and give it my personal twist.
IDEA #7: BLEND TWO WORDS TOGETHER
This can border on pretentious hippie geekiness, but taking two common words and combing them can come up with pleasing results. Moon + Jerky = Moonjerky! Lite + Sneeze = Litesneeze!
IDEA #8: THE BIBLE
It’s not just the message of salvation for millions, but it’s also a great bizarre name generator! Mehujael, meet Arphaxahad and his younger brother Zubudah!
IDEA #9: RESEARCH THE LORE
I’m not as hung up on this as some people, but some are concerned with finding a name that will fit the lore and setting of the game they’re playing. This is trickier, as you have to shy away from currently established names and variations thereof, and have to do some research into the story of the game and how many of the characters of your race are named (what traits they share, etc.).
So. This past Wednesday. Two days ago. What’s now become known as “D-Day” — the day the WAR community fell to its knees, all Darth Vader-style, and went “NOOOOOO!” as we heard of the delay. I won’t admit that this news in any way depressed me, because then I’d be saying that a video game that isn’t even out has its claws sunk deep into my psyche and I should just fork over a couple thousand bucks for therapist fees right here and now.
So. D-Day. I’m plodding through it, looking at WAAAGH! and thinking of how I can stretch an exposé on squigs to last for a good five weeks. I don’t think I can, to be honest. My wife calls and we chat a bit, and I try not to cry too hard over the phone, as that is not seemly for a man to do concerning anything that’s non-relationship-related. But then I mention the WAR Collector’s Edition, and in a surprising move of coolness for a non-hardcore gamer, she gives me blessed permission to go ahead and plunk down a hefty chunk of change to secure my copy.
What can I say? It was a sucky day, but this made it suck far less.
I’ve been dying to go through the Collector’s Edition and Pre-Order details according to the website, but this week… man. Been getting slammed with huge WAR news after more huge news. I still have the March newsletter and Ten Ton Hammer’s massive WAR coverage… but one thing at a time.
So. The Collector’s Edition. Cost: $80. According to different official sources, only 50,000 – 60,000 of these puppies will be made, with a few more whipped up for Mythic’s use. You can order them through a local retailer or (as I did) online. The package will be about seven pounds and come in a rather large box. What does this treasure trove contain? Keep on reading!
A Games Workshop Pewter Miniature
I know Warhammer fans pay gobs of money for these things, and while I’ll never be playing tabletop Warhammer due to most of my budget going towards “gas” and perhaps “food” these days, it’s a cool addition to get an orc figure with a little goblin riding shotgun on his shoulder. However: “Assembly and painting required”. Ugh. Excuse me? I don’t have those microscopic paintbrushes! So unless I want to tie-dye mine, it’s gonna remain silver.
An Original Graphic Novel, aka “Comic Book”
It’s a 128-page full-color graphic novel, with six stories (one for each race) telling of the events leading up to the game. Actually, this’ll be nice as a prologue to playing the game, and I always need more material for quality toilet-time reading. Once I’m done with it, however, I’m sure I’ll probably never pick it up again. Same goes for the
The Art of Warhammer Online Book
Some folks go ga-ga for art books, and I guess if you’re picking up a CE you might be one of those people. I am not. Art in a book never feels right to me — art should be framed. If they could make it so the pages could come out and I could use them to wallpaper my nursery, then so much the better. 224 full-color pages for your light perusal.
In-Game Item: The Libram of Insight
Now here’s what I’m talking about! For me, CE’s are about two things: getting into the game early, and getting cool little in-game bonuses that wouldn’t be available otherwise. This Libram is pretty nifty: it gives your character a +10% XP bump for an hour (usable three times only), which will be nice for those slow leveling patches. I hope this will be available to every character I create.
In-Game Content: Quests, Rewards & Titles
These are all connnected: when you log in for the first time, your tome of knowledge will have one (or more) of twelve exclusive quests awaiting you, depending on your racial pick. Each quest has a unique reward and grats you a unique title. I really like this, because it’ll last me longer than most CE bonuses — every time I make a new character on a race I’ve never played before, hey, new quests! For instance, a dwarf quest will grant you a bottomless mug of ale (with a bit of a hangover).
In-Game Character Creation: 12 Unique Heads
Even better than quests are 12 heads available at character creation (one for each race/gender, presumably) — two of the heads I reposted to the right there. I love this! Having more choices during character creation is always, ALWAYS a good thing.
The Game Itself
But… y’know, we have an art book, so who’s going to have time to play?
Pre-Order Bonus: Access Into The Open Beta
Mythic’s idea of the Open Beta isn’t “open to all”, but rather “NDA is lifted”. We’re obviously not at that stage yet, and unless I can’t resist temptation, I won’t be doing beta for fear of ruining my virgin WAR experience at launch. Still, it’s a nice option to have.
Pre-Order Bonus: Live Game Head Start
There she is, in all her beauty: “live game head start”. More and more MMOs are doing this these days, and it’s a wonderful thing — get a jump on the horde of other players, grab the names you want for your account, and experience the newbie zones before a mob of newbies descends. It’s been confirmed that this head start is more than just one day, although we have no idea how long. I really liked LOTRO’s head start, in which we got two weeks (I think) to get our characters going, but we were level capped. It helped to spread out the players a bit and relieve congestion on launch day.
Pre-Order Bonus: In-Game Items
Finally, there’s a couple more in-game items from the pre-order: a “portable camp” (neat!) and a ring that does some additional damage per hit. The ring is nice, but I assume not that nice and will be replaced early on in the game. The camp, however, might be a great little RP thing: fun to take your home with you everywhere you travel.
That’s it! So is my $87 well-spent? I think so, but in a half of a year, I guess I’ll know for sure!
Before we do anything else, let’s hear what Mark Jacobs has to say over at the Warhammer Alliance Forums. Don’t worry, I’ll be here when you get back (…i have months of spare time now…).
Massively had a post about the delay as well.
To summarize what Mark and others have said about the new delay:
- The official quote is that WAR was delayed to “Invest additional time and effort in implementation and polish to make WAR great.
- “Fall 2008″ is the only launch date they’re comfortable in saying at this point.
- This is not an early April Fool’s joke (I checked).
- WAR will simultaneously release in NA and Europe.
- EA is “sad but supportive” toward the decision.
- No game-breaking reason for the delay, just more time to polish and balance to make a great game. No huge changes needed.
- Open Beta and the drop of the NDA have been pushed back as well. They hope to do more beta invites.
- They’d “rather have fans pissed at them now than pissed at them when they released the game”.
Shoving aside emotions, crushed expectations and the elephanty question of “Well, NOW what do I do with my summer?”, it has to be said that if they really and truly need the extra time for more balancing and polish to make a better game, then so be it. It should be done. If this delay means the difference between a good game that won’t really rack up the numbers and contribute to the long-term success of WAR, and a great game that just sucks us all in for a good long while, then that is a smart move.
Mark made the point that WAR’s development time has been relatively short for this industry; they only really started working on the game in 2005, and a three-year cycle is almost the norm for a AAA MMO title. It’s easy to forget that World of Warcraft continually pushed back its expected release window until everything was as polished as they could get it before release — and people were going just as nuts then as they are over WAR now.
It’s also to be said that Mark in particular and Mythic in general get huge doses of respect for being up front about the delay (particularly before everyone started plunking down cash for the CE) and for keeping communication about the delay flowing in the forums.
However… I can’t just shake this off without venting a bit of frustration and concern. Yeah, this bites. It bites hard. Nobody likes to see a delay of a game they’re anticipating, and WAR’s multiple delays at this point seem particularly stinging. What stings me the most is the timing of this announcement: today, of all days, WAR enthusiasts were waking up all excited about the promised “big announcement” of the CE. Instead, it felt like a slap in the face for the first thing to be announced is the delay. A delay on any other day would suck; today it hurt even worse. I asked Mark about this on the forums and he defended the release of this information today due to being able to spread the news further and wider through a public announcement, but I disagree strongly. You simply do NOT build up fan expectations about good news and then turn around and dish out stinky pudding. As mature and honorable their intentions, Mythic did stumble today — make no mistake about it.
Two other major concerns that now arise is the possible flood of disappointed WARites into Age of Conan (a move I’m considering, at least to tide me over) and the very real possibility that WAR’s new autumn release will bump right up against its biggest competitor: WoW’s Wrath of the Lich King. Not to mention LOTRO’s expansion that’s also due this fall.
In any case, the decision is made, and whether we like it or not, that’s how it’s gonna be. So… what now? As for WAAAGH!, I’ll be continuing to bring you updates, news and articles as they occur, but I am worried about the huge chunk of time between now and then — and what to fill it with (don’t worry, I’ll think of something).
As for gaming, I’m having to readjust my perspective this morning. My original plan was to mostly diddle around in WoW with my level 70′s until WAR’s release. With WAR’s delay and the assumed long stretch of time between now and WoW’s next expansion, I’m really going to need something more substantial — whether that be May’s release of AoC or Mass Effect, going back to CoH for an action fix or what have you. I don’t know.
I know that this has overshadowed the other big news of the day (the Collector’s Edition), so I assure you that once I get back on my anti-depressants and pick myself up off the floor, we’ll be covering that soon. Like, tomorrow!
I guess this is what I get for being overly excited:
With the expected announcement of the Collector’s Edition tomorrow and the pre-order offer to get a foot in the door of the beta, a lot more future WARions will have to ask themselves: do I really, REALLY want to get into the beta, especially if the chance is sitting right before me?
For many people and certain species of hummingbirds, the answer is “What are you KIDDING? Of COURSE yes!” They hunger, they can’t wait, their patience is finite and the sweet nector of gameplay is an irresistible siren’s song.
I am planning on preorder the CE for sure at this point, if only to get a jump start on the live servers right before the release. However, I’ve had to struggle with the temptation of joining in with the Open Beta before release. As much as I really do want to get playing WAR, you do make some sacrifices by joining up with the Beta Squad (formerly BetaMax):
1. Any characters you make and grow attached to have a very limited lifespan — I hate making characters I know will be wiped. I’ve been in the Mythos beta for months and have a hard time playing it, not because it’s dull (it certainly isn’t!) but because I loathe losing a character I’ve poured time and effort into.
2. You forfeit the innocence of your first day live server WAR experience for something that’s, in my opinion, lesser. You won’t be playing a final build, you will be taking away some of the elements that make the first real day such a rush, and what information you may have gained will be just as easily attainable after the game comes out.
I’ve been in my share of betas, and I’ve always regretted that I caved in and joined the WoW open beta a few weeks before launch. My first day in the beta was magical for many reasons, but like sampling the forbidden fruits of carnality before you say “I do!” at the altar, I robbed the main event of its full impact.
So, barring another lapse into temptation, I’m going to elect to remain outside of the beta and just wait for the early jump onto the live servers (whoops… almost typed “liver servers”, which might be higher in iron but lesser in gameplay). While I’ll have to wait until then to write about my first-hand experiences in WAR, I think it’ll be okay — there’s more than plenty to jaw about between now and then.
As the clock ticks down over at Warhammer Online Europe (to the presumptive Collector’s Edition/Preorder announcement), the colonies’ Warhammer Online website received a major overhaul this week. Thanks to Keen for first bringing this to my attention!
Heads pop right and left as we try to keep up with this sweeping torrent of Warhammery goodness, so let’s take a brief tour around the updated WAR site and see what’s what:
1. The main page (aka “Home”) has most definitely shifted from “promotional” to “functional” in looks and accessibility. Most all of it now fits on my internet browser at 1280×1024 resolution without having to scroll down for the menu, etc., which is a very nice change indeed. Underneath the flash-y headlines, there’s a succinct news box with links to recent WAR articles and updates. The sub-menus on this page concern themselves with “News” and “Game Overview”. “The Armies of WAR” pages are cleaned up and given a lot of the info we’ve been seeing lately.
2. The WAR Herald has now been smoothly rolled into the Warhammer Online site, and gets its own huge menu button top center. It shares the looks and functions of the rest of the site, and seems to be taking on the job of posting to external articles and news stories as well. Sub-menus are “WAR Herald” and “Community”.
3. There’s a mysterious “Coming Soon” sign covering the third big menu button, but we can make out the first two letters as “RE”. Release… Realms… Reserve… Regis… so many possibilities.
4. The Pre-Order page is …sorta… up.
Dev James Nichols said, “ Glad you’re all excited about the new look as we are. It was a huge undertaking and the Webteam did a great job! There’s hundreds of links to get working and I can’t promise they’re all up yet from making the switch. We’ll look into getting everything tip top as soon as possible if we find something missing!”
So all in all, this is spiffy, nice and maddening. Maddening because, as I’ve said, it’s another step that had to be taken before release, and it opens the doors to loads of future WAR website additions. If I recall, WoW did a complete website overhaul when it neared release as well (and one sometime after that).
Since this week looks to be anticipating many hefty info-chunks, I’m going to deal with these major stories as they come and leave the smaller stuff to our Thursday “Da Newz” update.
(Deep breath. Inhale. Exhale. Belch. Inhale.)
Here we go. Full disclosure time, baby. To be honest, I might be the very worst person in the world to be blogging about Warhammer Online, particularly when you consider how hardcore and X-treme (the X is for “get the lore wrong and we’ll cut your head off”) many Warhammer fans are. Not to say they aren’t great, friendly and lawfully abiding by their various restraining orders, but I had a feeling the first time I uttered “I’m not a huge proponent of PvP” and “I don’t know much about the Warhammer universe”, I was going to get a cold shoulder from a chunk of the internet community no matter how many flowers I bought it.
I’m sorry, baby. Please, take me back? C’mon, don’t be that way.
However, in the interest of full disclosure, I want to be up front with where I’m coming from. Because in another way, I might be a great example of a majority of future Warhammer Online players: a person who is only passingly familiar with what is, to be honest, a lesser-known IP in the mainstream world, and a gamer who’s spent a vast majority of his time killing computer-controlled kobolds instead of player-controlled ones. If WAR is to succeed, it has to appeal to both the die-hard Warhammer base and the relatively ignorant rest of us. So I don’t feel unqualified to write about WAR, especially since I’m thrilled about how it’s shaping up as a game, but I am in the beginning stages of being educated about it all.
We’ll talk about lore some other day, perhaps when I’ve had a lot of sugar- and caffeine-filled drinks and I spend a good half hour perched on top of my desk with my shirt off, screaming “WAAAGH!” to random passer-bys outside my office, but today I wanted to examine one of my initial obstacles to warming up to WAR – and why I won’t be the only one with this hesitation.
Without dividing people up into two strict categories, let it suffice to say that some people are more than content to enjoy the bounties of a PvE system, and some have taken a bloodthirsty, immoral liking to the seedy underbelly of PvP. While I’ve done my fair share of PvP – in WoW, Battlefield 1942, Unreal Tournament, TF2, my brothers’ bedrooms – there are some large red flags in the PvP world when it comes to my likings. If I had to make up a list, and look at that, I did, I’d have to say that PvP turns me off when it comes to:
- Players who are so overly competitive as to become mean, vulgar and rude, and the game’s designers didn’t program a way for you to physically slap them upside the head when they get that way
- Ganking, and more specifically, the art of being ganked
- The disparity between gear and skill often present
- How little it allows you to *think*, instead chucking you into a swirling garbage disposal of chaos and pain – and rewards twitch-based reflexes over strategic thinking
- Rogues and any stealth classes, who are the worst cowards ever seen by humanity and should be shipped off to a gulag where they only feed you Brussel sprouts, I kid you not, and
- The general lack of teamwork and clear objectives.
Notice that none of these have to do with rock-paper-scissors class weaknesses and strengths, nor do any of those have to do with anger or frustration at having my character die. I can accept a good death, as long as it feels fair in the long run; being ganked twenty times by an eleven-year-old kid who has yet to discover deodorant does something damaging to my psyche, and then my eye starts to twitch.
Granted, there are many positive aspects of PvP that I acknowledge, such as potentially unlimited user-created content, but just because there’s a yummy crème Twinkie under a puddle of mold doesn’t mean I’m going to scrunch up my nose and chow down. As a PvP-hesitant player, I am willing to take a step out and say that I’ll give it a try. All I ask is that the game steps toward me as well and says, “So let’s see what we can do about the things that are holding you back from really enjoying a little virtual slaughter of your fellow netziens.”
WAR’s first step toward me was to say, “You don’t have to PvP all the time. In fact, you can PvE when you want to, and PvP only when you choose to.” I like that. I like choice. I also like bananas.
As for Satan’s little helpers, aka “rogues”, Mythic came to my door and personally delivered the news that there will be no stealth classes and I should just unclench my buttocks for the time being over the issue. The bitter tears of rogue wanna-be’s are only the icing to this announcement.
As for objectives, it looks as if WAR is seeded with dozens of types of PvP goals, from the public quests to capturing keeps to varieties of scenarios. Again, the more choices that are present, the more likely it is that I’ll find something that fits me (and you will too).
And while Mythic promises to be working hard on preventing griefing (such as turning high level characters into chickens if they enter a lowbie PvP zone), there are few guarantees when it comes to the Honorable:Jerk ratio present in your opponents, and the ability of your own team to fashion tools from wood and stone and work together instead of running in every direction screaming “HEAL PLZ!” as if they were advertising for a medieval Abercrombie & Fitch label. Mythic also needs to do the best possible job in balancing classes lest they repeat their reported flubs in DAoC where certain classes ran rampant over the rest.
Some things will remain to be seen about PvP in WAR, but the game has at least gone halfway to meet me in getting me to sample the fruits of its sanguinary tree. There’s variety, there are tanks who can actually physically tank for a weaker player, there’s fun objectives and rewards, and there’s a PvP system that’s created and integrated into the game from the ground-up instead of tacked on later.
I’ll try it, to be sure. And you know what? This might be the game that finally gets me to not only like PvP, but prefer it.
Or… something. But when Warhammer Europe posts a big-ass countdown on their front page, the hairs on the back of my neck perk right the heck up. Keen speculates that it might be info about release, the CE box, NDA drop or the pre-order box — all of which are valid, and we know for sure that we’re going to find out about the CE and pre-order boxes next week.
As of this writing, the timer has 4 days and 19 hours to go, which puts us at next Wednesday morning, EST. If you need to join in with the speculation, Warhammer Alliance and the Warhammer VN Boards are doing a great job.
Here’s a copy of the pre-order card that you’ll get:
That’s it for me this week — see you all next Monday!